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Total Refusal Collective Hijacks Videogames to Talk Politics

“We want to hijack mass media in order to radicalize people politically. Videogames have an enormous potential to question ideology and they don’t fulfil this potential at all.”
– Austrian machinima collective Total Refusal, on what drives their videogame appropriations. In the film Hardly Working (2022), for example, they cast NPC workers in critique of contemporary labour. “Videogame narratives are very obedient to authority,” the collective says, “but there’s no reason that they have to be.” [quotes edited]

Tim Rodenbröker Invites Minimalist Creative Coding Discoveries

Frustrated with the state of today’s social media platforms and how they extract attention (“I feel trapped!”), German graphic designer and creative coding enthusiast Tim Rodenbröker launches a radical alternative: 128kb Challenge is a distraction-free, community-first feed for discovering and sharing minimalist programmed works. Anyone working in Processing, p5.js, or GLSL can participate by submitting GIFs that adhere to the 128×128 pixels, 128 colours, and 128 kilobyte size limit.

Mimi Ọnụọha Explores the Politics of Absence

“I’m looking not only at what is unquantifiable or missing, but at what is unknowable. Knowledge doesn’t simply come to you; it also involves what you yourself and the space you’re in will allow you to know.”
– American artist and researcher Mimi Ọnụọha, on exploring absence—the lapses that occur during data collection—in her work. “Things can be missing,” she says of “thorny issues” like human grief, “but there’s also the unknowable lying outside of what constitutes your framing of the world.”

Rachel O’Dwyer Parses the “Cruel Optimism” of Crypto

“If the tale of hard work and upward mobility kept us yoked to our employers and our 9-to-5 jobs, the fantasy of the YOLO investment ‘Lambos or food stamps!’ keeps its subjects attached to the market. To risking it all.”
– Irish digital culture scholar and Tokens (2023) author Rachel O’Dwyer, on how disillusionment and precarity fuel the “cruel optimism” of crypto hype cycles. “Crypto did not level the playing field,” O’Dwyer summarizes. “It exposed the vulnerable to fraud and scams. It offset risk on to the poorest in society, all while paying lip service to a dream.”

“Harold Cohen: AARON” Honours Late Artist in the Age of Generative AI

A timely showcase of early computer drawing and painting in the age of generative AI, “Harold Cohen: AARON” opens at New York’s Whitney Museum. Curated by Christiane Paul, it honours Cohen’s pioneering 1970s and ’80s process, with recreations of his plotters running live in-gallery (each operating different versions of the AARON software) alongside key works. “Cohen used to joke that he would be the only artist ever who posthumously makes work,” says Paul of the late artist’s enduring prescience.

Rachel Rossin Enlists Rabbits & Duchamp for Subterranean Adventure

Haha Real, a very site-specific installation by Rachel Rossin, opens at Buffalo Bayou Park Cistern in Houston. Illuminating a path through the subterranean reservoir with LED panels, the American artist draws on eclectic sources including The Velveteen Rabbit (a 1922 children’s book) and “The Creative Act” (a 1957 Marcel Duchamp lecture). Musician frewuhn contributes a score to set the mood for the 400 m journey, which culminates in a “cascade of uncanny sunsets within the darkness.”

VR Pioneer Jaron Lanier Reflects on Eccentric Headsets of Early Days

“I’d build one-of-a-kind VR headsets into big masks from different cultures, sometimes adding lightning bolts and feathers. I wanted the headsets to be vibrant, exciting objects that enriched the real world, too.”
– American computer scientist, author, and VR pioneer Jaron Lanier, reminiscing on the technology’s early days when, contrary to today’s efforts to make them disappear, VR goggles were exciting aesthetic objects unto themselves. “If you’re going to wear a headset, you should be proud of that weird thing on your head!” Lanier writes.

Museum of the Moving Image Celebrates Pioneering Net Artist and Digital Sculptor in Major Survey

With “My Veins Are the Wires, My Body Is Your Keyboard,” New York’s Museum of the Moving Image (MoMI) opens the first major survey of pioneering net artist and sculptor Auriea Harvey. Featuring more than 40 works spanning early net-based interactives, videogames (created with Michaël Samyn under the Tale of Tales moniker), mixed media and AR sculptures, curator Regina Harsanyi celebrates Harvey’s capacity to “reflect the paradoxical power of computers to enable intimacy” over nearly four decades.

Journalist Mourns Passing of Social Network Formerly Known as Twitter

“At its best, it tapped into creativity and wit that had lain dormant in the population, showcasing talents that didn’t previously exist because there had been no form or shape for them to take. Live snark became an art.”
– Journalist Jonathan Goldsbie, mourning the death of the social media platform formerly known as Twitter. In his extended monologue, Goldsbie celebrates the early days of the microblogging platform and how it changed the nature of discourse, and laments the rot that ensued when Elon Musk took over.

MoCA Taipei Group Show Anticipates Moment AI Breaks Free

“Hello, Human!” opens at MoCA Taipei, showcasing works by 16 artists and collectives including Morehshin Allahyari, Blast Theory, Mario Klingemann, Daito Manabe, Lev Manovich, onformative, Anna Ridler, and Winnie Soon that anticipate “the moment AI finally breaks through the black box and snarls at humanity.” In Dimension Plus’ (Keith Lam & Escher Tsai) post-humanity arcade machine VS AI Street Fighting (2023, image), for example, two AIs compete in endless content generation and reasoning sessions.

Galerie Stadt Sindelfingen Sheds Light on the Surveillance Economy

“Decoding the Black Box” opens at Galerie Stadt Sindelfingen, Germany, exposing the corporate surveillance systems that invade the private sphere. 14 artists and collectives including Aram Bartholl (image: Are you human?, 2017), James Bridle, Adam Harvey, Femke Herregraven, Jonas Lund, !Mediengruppe Bitnik, Metahaven, and Mimi Ọnụọha make transparent the capitalist power structures of the internet and virtual image economy with evocative counter-narratives and provocations.

McKenzie Wark Describes Masculinity as an Ill-Fitting Suit

“I was cosplaying masculinity for years, sometimes pretty well frankly, but the suit literally never fit. So that gives you a different way of thinking, like what’s a better fiction? This is not my true self. This is a better fiction that I would so much rather play.”
– Theorist McKenzie Wark, on the fluidity of gender and identity. “There’s no such thing as a true self,” says Wark, in conversation with Jordan Kisner about transitioning and its profound impact on her writing practice.

LaTurbo Avedon Renders “Technolust” in the Metaverse and IRL

LaTurbo Avedon’s “Trust Your Technolust” opens at panke.gallery, marking the avatar artist’s first solo exhibition in Berlin. Examining “the wavering promises of virtual worlds” through AR sculptures and projection, Avedon presents past and present works from Club Rothko (2012-), a “virtual nightclub rendered at the end of the metaverse.” Meanwhile, IRL clubbers get to exlore Avedon’s site-specific AR sculpture Sky Queue (2024) while waiting outside of Berlin’s Tresor.

Nóra Ó Murchú Discusses Transmediale 2024 and the Horrors of Content

“For me, it encapsulates the ways we’ve come round to performing and selling ourselves online. How we’re urged to almost embody capitalism!”
– transmediale Artistic Director Nóra Ó Murchú, on this year’s theme “you’re doing amazing, sweetie.” Named after a Kim Kardashian meme, the 2024 edition of the Berlin-based media arts festival will focus on “the horrors of content,” Ó Murchú reveals. “It’s warm, feels good, and builds community, “ she says, “but by trapping us in eternal viral loops and precarious economic models, it creates toxic engagements and a sense of meaninglessness.”

Off-Grid Internet Land Art: Andrew Benson Ponders Platform Escapism

“Creating a single artwork on a small website at this point is a kind of Land Art. To view it you have to leave the urban centers of the feed and go to some off-grid locale. Nobody is coming to visit, but everyone says they want to.”
– American software artist Andrew Benson, on the platform consolidation of the internet—and escaping it. “Out there you can have more freedom, the access to raw material is abundant, and it feels better to feel like you made something real,” Benson muses. “But if you aren’t posting pics [on social media], does it even matter?”

Beware the AGI Patina of Quasi-Religious Symbolism

“Be very wary of profit-driven corporations using the AGI patina of mysticism to market centralized tech always ultimately developed in service of growth.”
– Signal Foundation president and AI Now Institute co-founder Meredith Whittaker, on Meta joining the race for artificial general intelligence (AGI). “AGI is a marketing term overlaid with quasi-religious symbolism,” Whittaker warns, reminding her followers that the term AI, too, was coined in 1956 to attract grant money.
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