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HOLO 2

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HOLO 2

236 pages on artist-in-residence programs at scientific institutes, VR’s latent potential, and a deep dive into the extremely weird history of random number generation

Published: November 2016
Details: 236 pages, 22 x 29 cm, saddle stitch bound + ‘Cryptoclock’ paper random number generator

$35 USD

Artist Profiles

Vera MolnarHU/FR

Diligently making art with computers since her first plotter drawings in the ’60s, Molnar—at 90 years of age—is now at the height of her career.

Jürg LehniCH

The craftsman behind charming drawing machines and evocative open source tools, Lehni playfully explores representation and reproducibility.

Ryoichi KurokawaJP/DE

A virtuoso of performance where sound and image intermingle, Kurokawa explodes the natural world and reconstitutes it digitally.

Tale of TalesUS/BE

Ignoring dominant videogame tropes, Tale of Tales lovingly craft dreamlike worlds that are both poetic and sublime.

Katie PatersonUK

A glacier’s meltwater, a rock from the moon—working with primordial materials, Paterson ponders our connection to the cosmos.

Rafael Lozano-HemmerMX/CA

Provocateur and ‘alien’ media designer Lozano-Hemmer wields computer vision and biometrics to radically transform public space.

Timo ArnallNO

A former creative director at BERG, Arnall makes films and prototypes that reveal the infrastructure and networks that underpin everyday life.

Thematic Inquiry

“If everything happens for a reason, then the universe is a well-oiled narrative machine. An encounter that leads to romance: predestined. A winning lottery ticket: lucky. Your birth: significant. Or is it?”

From the thrill of checking your lottery numbers, to the volatility of financial markets, to the fool’s errand of weather prediction—life is more governed by chance than we’d like to admit. We share strange tales of randomness culled from early computer science, twentieth-century think tank experiments, physicists’ fever dreams, and inventive artistic endeavours.

Introduced by Casey Reas, with contributions from: Scott Aaronson, Coralie Gourguechon, Eva Hillreiner, Michelle Kasprzak, Paul Prudence, Daniel Rourke, Daniel Shiffman, Scott Smith, Fanqiao Wang, Mitchell Whitelaw, and others.

Sites and Scenes

Arts & Labs: Residencies at Scientific Institutions

CERN, SETI, The Smithsonian—a recent wave of artist-in-residence programs suggests a growing interest in bringing artists and scientists together. Georgina Voss investigates.

Tools in the Making

Oculus Rift: Mixed Reality Experiences

Geoff Manaugh explores uses of VR that push beyond isolated film and gaming experiences, where artists and researchers alter how we ‘see’ and engage the world around us.

Contributors:

Writers:
Dorothy Feaver
Michelle Kasprzak
Geoff Manaugh
Simon Parkin
Paul Prudence
Casey Reas
Jim Rossingol
Daniel Rourke
Vera Sacchetti
Alexander Scholz
Greg J. Smith
Scott Smith
Georgina Voss
Daniel West
Mitchell Whitelaw
Will Wiles

Photographers:
Anne Gabriel-Jürgens
Nina Lüth
Robin Maddock
Ye Rin Mok
Victor Nomoto
James Pearson-Howes
Rick Pushinsky
Vincent Tsang

Artists:
Jacopo Atzori
Ted Davis
Cedric Flazinski
Coralie Gourguechon
Eva Hillreiner
Peter Stemmler
Fanqiao Wang
Ludwig Zeller

Guest Designer:
Karsten Schmidt

Art Direction & Design:
zmyk

Gallery

Nineteen Eighty-Fortnite—#FreeFortnite

Epic Games has lauched a lawsuit against Apple for “unfair and anti-competitive actions.” Tensions flared between the two companies when Epic added in-game currency to Fortnight, which Apple argued violated its in-app payment policy—and pulled the game from the App Store. Epic has fired back with not only a lawsuit, but a brilliant parody of the “1984” ad that put the Macintosh on the map.

Digital Content on Track to Equal Half Earth’s Mass by 2245

“It would be approximately 130 years until the power needed to sustain digital information creation would equal all the power currently produced on planet Earth, and by 2245, half of Earth’s mass would be converted to digital information mass.”
– The American Institute of Physics, on the redistribution of Earth’s matter from physical atoms to digital data—“the fifth state of matter, alongside liquid, solid, gas and plasma”

Paolo Cirio sells “Art Derivatives” for a fraction of their auction price

“Andy Warhol’s Early Colored Liz, which sold for well over $20 million, goes for $203.25 here, while his Campbell’s cans for $18.15, all payable via PayPal. Picassos are currently even cheaper.”
– Bernd Graff, on artist Paolo Cirio’s Art Derivatives (2019), a provocative online project offering digital reproductions of countless expensive artworks at a one hundred thousandth of their Sotheby’s auction price

Indiegame Designer Restores North America’s First Interactive Film

Paolo Pedercini, head of radical game studio Molleindustria and the Pittsburgh game art gallery LIKELIKE, announces the online restoration of what is arguably North America’s first interactive film: I’m Your Man (1992) is a 20-minute short that was produced to showcase Loews Theatres’ interactive cinema technology. Touted as the first step toward virtual-reality cinema, the entertainment giant retrofitted select New York locations with seat-mounted controllers that let audiences vote on branching narratives. The experiment proved a failure and the equipment was removed in 1994. Thanks to TweeVee, LIKELIKE’s JavaScript engine for interactive video, the oddity can be experienced again.

New Gene Naming Guidelines Announced to Avoid Excel Conflicts

The HUGO Gene Nomenclature Committee (HGNC) published new guidelines for gene naming, including for symbols that affect data handling and retrieval. “For example, all symbols that auto-converted to dates in Microsoft Excel have been changed,” the HGNC announcement states. “Finally!!!” responded computational biologist Mudra Hegde—and many others—on Twitter.