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AI Startup Hires Human Faces for the Creation of Deepfake Marketing Content

“Hour One doesn’t ask for any particular skills. You just need to be willing to hand over the rights to your face.”
Will Douglas Heaven, MIT Technology Review’s senior editor for AI, on the Israeli-American startup that uses people’s likenesses to create AI-voiced characters that then appear in marketing and educational videos for organizations around the world. “Anyone can apply to become a character,” writes Heaven. “Like a modeling agency, Hour One filters through applicants, selecting those it wants on its books.”

AI and Human Intention

Panel
The Question of Autonomy and Human Intention in Art and AI
Speakers:
Isabella Salas, Yuri Suzuki, Maya Indira Ganesh, Ali Nikrang
Profile:
Isabella Salas
Born and raised in Mexico City, Isabella Salas’ interdisciplinary artworks use artificial intelligence, video, synthesized sound, video projection as medium to create multisensorial digital experiences based on neuroaesthetics design. Her work has been presented in digital art institutions including the Societe des Arts et Technologies, MUTEK AI Lab, Gamma XR Lab, TransArt Festival.
Profile:
Maya Indira Ganesh
Maya Indira Ganesh is a tech and digital cultures theorist. Her dissertation research examined the political-economic, social, and cultural dimensions of how the ‘ethical’ is being shaped in data-field worlds, rich in histories and imaginaries, of AI and autonomous technologies. Prior to this, she worked at the intersection of gender justice, digital activism, and international development.
Soundbite:
“What I am interested in is how the technology becomes seductive in enhancing and augmenting what humans already do. Perhaps there is more that is opaque or inaccessible about the way that AI technologies are architected, further up the chain. But things appear to the user as fairly remarkable, overwhelming even, in what the tool is able to do or generate.”
Maya Indira Ganesh, reminding us not to be blinded by novelty or (seeming) complexity
Takeaway:
Because we can’t define creativity precisely, attempts to categorize algorithmically produced work as ‘creative’ or ‘not creative’ are futile. The discussants all sidestepped a question to this effect and they instead seemed more interested in clarifying how AI helped their process than judging the authenticity of what (or how) their machines produced.
Takeaway:
Intentionality is just as thorny as ‘creativity,’ and using that as a lens for analyzing automation prompts a few interesting questions. First, to what degree can an artist or creator erase themselves from a process they set in motion? Second, how have automation’s failures—glitches, crashes—impacted our aesthetics?
Profile:
Yuri Suzuki
Sound artist Yuri Suzuki works in installation and instrument design and is best known for the synth he designed for Jeff Mills (2015) and his reimagination of the Electronium for the Barbican (2019). More recently, London-based Suzuki became a partner at the international design studio Pentagram, where he has worked on branding projects for clients including Roland and the MIDI association.
Profile:
Ali Nikrang
Ali Nikrang is a key researcher and artist at the Ars Electronica Futurelab in Linz, Austria. His background is in both technology and art, and his research centers around the interaction between human and AI systems for creative tasks, with a focus on music. He is the creator of the software Ricercar, an AI-based collaborative music composition system for classical music.
Soundbite:
“I notice that some artists that use AI are looking for moments when the algorithm intervenes, like a glitch, the machine showing itself as kind of an aesthetic. So there is something to be said about the actual process of selecting what gets into a final work.”
Yuri Suzuki, on using AI versus picking things that sound machinic
Soundbite:
“One question that is coming is ‘do we have to pay royalties?” for art created by machine learning trained on existing art protected under copyright.”
Yuri Suzuki, on the lawsuits on the horizon
Reference:
Focused on the daunting question “can machines think?,” Ars Electronica Futurelab’s Interaction and Collaboration in AI-based Creative and Artistic Applications research group focuses squarely on AI co-creation. Their portfolio of projects includes the AI-based Musical Companion Ricecar, an AI intervention that speculatively completed Gustav Mahler’s unfinished Tenth Symphony, research into AI instrument antecedents, and ruminations on how machines perceive music.
Soundbite:
“When I’m communicating with AI, I feel like I’m talking to a two-year-old, it’s sleepy, and cries, and just does what it wants. You cannot expect to do exactly what you tell it, and you have to learn to communicate with it.”
Isabella Salas, de-romanticizing machine intelligence
Soundbite:
“One artist that I think is doing very interesting work is Nora Al-Badri, who is a German-Iraqi artist using Generative Adversarial Networks to do speculative archaeology, to look at artifacts and antiquities that have been lost, stolen, or are missing from Iraq. This tells you more about the state of that archive than about AI itself.”
Maya Indira Ganesh, on using AI to catalyze cultural and political conversations versus treating it as an end unto itself
Reference:
Namechecked by Maya Indira Ganesh as compelling case study for thinking about AI and culture, Nora Al-Badri’s Babylonian Vision (2020) uses General Adversarial Networks to create an image of a composite Mesopotamian, Neo-Sumerian, and Assyrian artifact based on a training set of 10,000 photographs from major museum collections. At times using public APIs but “often crawling and scraping without the permission of the institution,” the work creates new synthetic images based on open (and purloined) cultural data. The work of speculative archaeology was shown in the Inga Seidler-curated exhibition “Possessed” at Kunsthalle Osnabrück.
Soundbite:
“I’m always looking for where the shadow human is in the loop.”
Maya Indira Ganesh, reminding us there is always a (hu)man behind the curtain that we should pay attention to
Soundbite:
“The language is so laden with mythology and imaginaries. Even this idea of autonomy is understood as a fetishized isolation. Just look around, nothing works on its own—everything is radically interconnected.”
Maya Indira Ganesh, wondering why we always default to ‘intention’ and ‘autonomy’ when discussing AI
Resources:
  • Kate Crawford, Atlas of AI (2021)
  • Maya Indira Ganesh, “Beauty blooms: Abundant and generous digital futures,” (2021)
  • Ali Nikrang, “AI & Musical Creativity” (2020)
  • Ben Vickers & K Allado-McDowell, Atlas of Anomalous AI (2021)
  • Commentary:
    So much of the discourse around AI and art recently framed the AI itself as an agent of creativity, rather than as a tool through which artists can explore and expand their own perceptions or abilities. I’m all for the thought experiment of trying to appreciate the output of an AI on its own merit—maybe it even helps us to decenter the human perspective—but if I’ve learned anything from my own work researching the history of computation, it’s that we have an almost uncanny ability to gloss over the human in the loop in favor of a good story. And that always causes harm. The very first time the press reported about the ENIAC, the first programmable electronic computer, after it was declassified at the end of the Second World War, they were so seduced by the idea of a giant electronic brain that they completely ignored the fact that the “giant electronic brain” was useless without the teams of programmers who spent weeks setting up problems and physically feeding them, byte by byte, into the machine. We are not doing much better with AI today: a notion lingers that technology is neutral, autonomous, and infallible. What a drag. Artists have an enormous role to play here, both in pushing the technology forward and being very clear about the labor, thought, and intention surrounding work produced with the assistance of AI or machine learning techniques. As Maya Indira Ganesh said during this conversation, there’s always a shadow human in the loop. Where and who are they? What is their intention? What are they trying to say, using this technology as a conduit?

    Orchestrating Audience Journeys

    Conversation
    Orchestrating Audience Journeys for Physical Experiences at Global Scale
    Speakers:
    Ryan Howard
    Tina Blakeney
    Profile:
    Ryan Howard
    Ryan Howard leads a global portfolio of experiential programs at Google with a focus on enabling experiences at enterprise scale. Previously, he led similar programs at Goldman Sachs and worked as a design and engineering consultant spanning a wide range of creative technology applications.
    Profile:
    Tina Blakeney
    ​​Tina Blakeney is a Director of Production in the Thinkwell Group’s Montréal Studio, where she draws on her background in the creative and digital industries, themed environments, immersive experience design, video production, and post production. Blakeney is an experimental filmmaker, photographer and VJ, working with 8mm and 16mm film for live performances and installations.
    Soundbite:
    “A lot of design is thinking about transactions. I don’t just mean financial ones, but around brand reception and community interaction. Thinking about what is being exchanged and what is desired, is a good way to start a conversation about value.”
    Ryan Howard, on setting an agenda for a design project
    Takeaway:
    Tech companies like Google find themselves in a (fairly) unique position of designing products and experiences for individual users and billion-plus audiences. This unprecedented scale has prompted considerable internal soul searching about guidelines for accessibility and flexibility.
    Takeaway:
    Contemporary users expect emotional engagement, not just functionality or rich user experiences. This spans software and space and the expectations about these two realms are not mutually exclusive.
    Soundbite:
    “I think a way to frame the changes that are going on right now is that many companies find themselves moving away from the idea of ‘content management systems’ towards ‘journey management systems.’”
    ​​Tina Blakeney, on moving beyond information architecture towards full-on experience design
    Soundbite:
    “Applying notions of responsive design into physical as well as digital space opens up interesting conversations about scale. When we are talking about scale, how do we confront the biases that we begin to introduce?”
    ​​Tina Blakeney, on (wanting to avoid) making assumptions about audiences
    Soundbite:
    “The baseline problem that we are trying to solve is that there are screens everywhere in the world right now—of myriad sizes and aspect ratios. How do you create content that works in all those contexts? How do we free content from the web browser and bring it to multiple contexts?”
    Ryan Howard, on creating flexible systems versus static designs
    Project:
    The Grove Experience Center is a project to emerge from Thinkwell and Google’s ongoing collaborations on spatial design. Taking inspiration from its California environs, the space engages in playful biomimicry, with structural and decorative nods to the trees Redwood City is named after. The center’s spaces contain numerous examples of hybrid experiences Blakeney and Howard describe, including a ‘digital campfire,’ a Google Assistant-powered gathering space, to a whimsical tunnel scored by machine learning-generated tunes.
    Soundbite:
    “User journey is always centred on the human. Whether that is an audience of a thousand or a single person.”
    Ryan Howard, on user flow as first principle
    Soundbite:
    “It’s not just about wow moments, it doesn’t always have to end in something fantastic. Small daily interactions can be simple and intuitive—not everything has to inspire.”
    ​​Tina Blakeney, on resisting the urge to always make grand gestures
    Commentary:
    This might be tangential, but I wanted to share an anecdote: when I was writing my book, Broad Band, I profiled a group of women who built one of the earliest online services targeted explicitly to women, a First-Class BBS community called Women’s Wire, which became women.com in the early ‘90s. There was a tension within the Women’s Wire group that occurred at a key moment between the era of dial-up services, listservs, and message boards and the dawn of the World Wide Web. Basically, they couldn’t agree what the internet was for. Was it an information resource—a place where people went to get weather reports and stock updates—or was it an exchange—a place people went to share their experiences with others? Choosing one side, at the time, seemed vital to building a coherent business. One member of the team, however, told me something that I think is very wise. “At a certain level of intensity in an either/or argument,” she said, “the fact that it has reached that intensity is the indicator that the right answer is and.” When we’re talking about bridging between screens, and between meatspace and cyberspace, we should keep that in mind: we’re long past “either/or.” The answer is always “and.” And is fertile. We’re inhabiting a great big “and” right now, with this Forum, which exists everywhere and nowhere at once.

    EPISODE 03—Samaneh Moafi

    The MUTEK Recorder
    Episode 03: Samaneh Moafi
    Speakers:
    Claire L. Evans
    Samaneh Moafi
    Profile:
    Samaneh Moafi
    Samaneh Moafi is a Senior Researcher at Forensic Architecture, a London-based research agency investigating human rights violations and violence committed by states, police forces, militaries, and corporations. As head of the group’s Centre for Contemporary Nature, she develops “new evidentiary techniques for environmental violence,” including analyses of environmental racism in Louisiana (2021) and the destruction of agricultural plots at the edge of the Gaza Strip (2014-).
    Soundbite:
    “Forensic Architecture does counter-forensics. We use publicly available images, videos, data sets, and other sources of information to deconstruct state narratives.”
    Samaneh Moafi, on Forensic Architecture’s research methodology
    Soundbite:
    Cloud Studies is a reading across a series of our investigations of toxic clouds, from Palestine to Beirut, London to Indonesia and the US–Mexico border. We breathe carcinogens, the cloud of tear gas forces protestors off the street, and the smoke of the forest fires is lingering on our horizons.”
    Samaneh Moafi, on ‘the cloud’ as a figure, a subject of investigation, and a trace of violence
    Project:
    Commissioned for the Manchester International Festival and currently on view at The Whitworth art gallery, “Cloud Studies” is an exhibition that builds on several of Forensic Architecture’s research projects that “explore and expose how power reshapes the very air we breathe”—from Palestine to Beirut, London to Indonesia and the US–Mexico border. “Tear gas clouds spread poison where we gather, bomb clouds vaporize buildings, chemical weapons suffocate entire neighbourhoods and air pollution targets the marginalized,” the group states. “Our air is weaponized. Our clouds are toxic.” Mixing science, art, journalism, and protest, the group gathered historical maps, pollution data, 3D models and footage from various sources, including social media, to take stock of ‘the gaseous’ as a site of violence and clouds as “the epitome of transformation.” The Whitworth show expands on an earlier iteration produced for “Critical Zones: Observatories for earthly politics” at ZKM Centre for Art and Media in Karlsruhe in 2020 and includes the first phase of a major new investigation on environmental racism along the banks of the Mississippi in Louisiana. “Here, majority-Black communities whose ancestors were enslaved on these grounds breathe the most toxic air in the US—leading to the region’s nickname, ‘Cancer Alley.‘”
    Soundbite:
    “Clouds dissipate into the atmosphere, so how can we define and bring accountability for them? We need to start developing new evidentiary techniques around the formation of clouds.”
    Samaneh Moafi, on the challenge of documenting the ephemeral
    Note:
    Earlier this month, Forensic Architecture temporarily closed “Cloud Studies” in protest, after The Whitworth art gallery caved to pressure by the UK Lawyers for Israel (UKLFI)—the same group that contested Forensic Architecture’s Turner Prize nomination—to remove a statement in support of Palestine. After the show reopened with the statement reinstated, Forensic Architecture penned a Guardian op-ed noting “galleries increasingly look to host political art, institutions and publics alike should not be surprised when political art is, well, political.”
    Soundbite:
    “We constructed this CGI model of the Beirut port explosion from images and videos that were posted online. Our model is a poly-perspectival one that brings together different situated testimonials of the violence.”
    Samaneh Moafi, unpacking the group’s investigation of the Beirut port explosion that occured summer 2020, killing more than two hundred people, wounding thousands, and destroying large parts of the city
    Soundbite:
    “What is the role of architecture then, in bringing together all these different records?”
    Samaneh Moafi, asking how the ‘architectural toolkit’ of representational techniques can be used to bear witness and consolidate individual accounts

    Does Volume Equal Power?

    Panel
    Does Volume Equal Power? The Use of Sonic Intensity in Electronic Music and Digital Arts
    Speaker:
    Analucia Roeder, Sol Rezza, Gabrielle HB, Amanda Guiterrez
    Profile:
    Gabrielle HB
    Gabrielle HB is a sound artist working between the unceded territories of Nitaskinan and Tiohtià:ke, known as Lanaudière and Montreal. She uses voice, words, synthesisers and field recording to generate works, oscillating between free improvisation and slow composition. Her album Playing the Daily Scores was presented during the 2020 edition of Suoni per il Popolo festival and she is a member of Le désert mauve and Jardin.
    Soundbite:
    “As I approached the venue, the whole block was shaking. The subwoofers were rumbling, I could feel it in the sidewalk underfoot. It turned out that this was the soundcheck, so I assumed it was the loudest it would get—and I was wrong. I had to leave the venue because I could not handle the intensity.”
    Gabrielle HB, on a show that was so loud, she still remembers its volume
    Takeaway:
    The empathy and respect implicit in consent culture could easily be extended to sound. As digital art and music lovers we’ve gone to one or two shows that were just unbearably loud—and experienced the ringing in our ears hours or days later. In hindsight, isn’t that discomfort, to say nothing of the permanent hearing damage, a violation?
    Takeaway:
    Embodiment and immersion are ubiquitous ideas that we all understand. We desire stimulation and expect it from our digital media. However, perhaps we need to step back from this consumptive mindset and think about the types of experience we want and need, versus always default to the spectacular.
    Takeaway:
    The influence of AI is pronounced on many aspects of culture, but relative to listening it’s a bit more subtle in its influence. If algorithms are now tasked with aspects of mixing and mastering; compressing frequencies to conserve bandwidth; and building our custom-tailored playlists based on mood, previous activity, and demographics, they’re tangibly changing how we listen and what we hear, as well as picking the soundtrack to our lives.
    Soundbite:
    “Just like we have the one to five little red chillies on the menu that describe how hot the dish is at the restaurant—I think we need something similar for concerts.”
    Gabrielle HB, on how promoters could signal how loud shows would be to listeners.
    Profile:
    Amanda Guiterrez
    Amanda Gutiérrez is a Ph.D. student at Concordia University who uses a range of media, such as sound and performance art, to investigate the aural culture of everyday life. Gutierrez is actively advocating for listening practices while being one of the board of directors of the World Listening Project and serving on the scientific comitée of the Red Ecología Acústica México.
    Reference:
    As one of the driving forces in London’s early dubstep scene Steve Goodman (aka Kode9) knows a thing or two about bass music. His interests in dance music were always paralleled by deeper interests in sound as a type of violence, or mode of control, and PhD research he conducted on these topics was the subject of his 2012 book Sonic Warfare. In it, Goodman ties together many twentieth century threads—futurism, militarization, nefarious R&D—to map out the weaponization of sound. “The production of the ecology of fear is intensified under the shadow of ‘shock and awe,’” he writes of technologies like LRAD coming of age in the aftermath of the invasion of Iraq.
    Profile:
    Analucia Roeder
    Analucia Roeder is a Lima-based multimedia artist working across documentary, live visuals, generative art, and VR. Currently part of MUTEK’s AMPLIFY D.A. cohort, her 2016 documentary Cocachauca (2016) was awarded Most Innovative Film at Argentina’s CINECIEN and she premiered her first solo VR experience, Inside A at London’s Sommerset House Studios.
    Soundbite:
    “I think not only of the trust audiences have in artists, but that we artists have in audiences. Because we are trusted perhaps we feel compelled to overwhelm our audiences’ senses.”
    Analucia Roeder, underscoring that less is indeed more
    Soundbite:
    “Is there a way to redomesticate our senses? Is there a need for it? If we think of silence or emptiness as an invitation to create, why aren’t we addressing our audiences as curious minds, that are not only there to be amazed, but there to take part in a conscious process.”
    Analucia Roeder, suggesting that spectacle is highly overrated
    Reference:
    The loudness war is the name of the trend of increasing audio levels in recordings over the last four decades. The shift from analog media to the (digital) compact disk ushered in myriad signal processing possibilities, including enhanced dynamic range compression and equalization, which has resulted in engineers amping up intensity in search of a ‘hotter’ sound. “Waging the Loudness War means finding new and better ways to decrease or ‘compress’ dynamic range, so that a record’s average levels are nearly as high as the peaks,” writes Greg Milner in a chapter dedicated to the ‘wars’ in Perfecting Sound Forever (2009).
    Profile:
    Sol Rezza
    Sol Rezza is an Argentinean composer and sound designer fusing experimental electronics with immersive audio. A specialist in audio spatialization and digital storytelling, she develops her work in virtual environments and live performances moving between art, psychoacoustics, and technology. Her work has been featured at festivals including CTM Festival & Deutschlandradio Kultur (DE), MUTEK (CA), and File Prix Lux Festival (BR).
    Soundbite:
    “AI has had a significant impact on workflow. Assisted mixing, assisted mastering, and assisted composing are all increasingly prominent. As artists we know that any intervention has crucial impacts on our processes. But most of the time these processes are overlooked.”
    Sol Rezza, on how algorithmic ‘optimization’ and ‘streamlining’ are more insidious than we might think
    Soundbite:
    “Androids may not dream of electric sheep yet, but they have much more impact than that—they make decisions for us.”
    Sol Rezza, on what we give up when we hand the reins over to automated systems
    Commentary:
    Recently I went to a NASCAR race. I’ve never experienced such a sonic assault; the dull roaring drone of twenty high-powered cars tearing across a concave circuit was physically obliterating. Volume is everywhere. In many situations, it’s beyond our control. As artists, we have the responsibility to use volume mindfully. Sonic intensity is common, but sonic intensity with purpose, deployed conscientiously, with clear markers so that audiences can consent to entering into the experience, is rare.

    I appreciated Gabrielle HB’s call to explore a diversity of intensity in electronic music. Our culture seems to take loudness as a default—she referred to it as a “culture of loudness.” Perhaps it’s easy to be loud. It’s shorthand for power. It’s like in visual art—bigger paintings sell. There’s something about presence that captures the market’s imagination, that sweeps audiences away. It’s more difficult to be subtle. Perhaps the pandemic, the kind of interiority that the pandemic has sparked in us collectively, will reveal a more diffuse, quiet, and nuanced end of the sonic spectrum.

    Greening the Music Industry

    Conversation
    A Greener Restart to the Music Industry
    Speakers:
    Matthew Herbert
    Love Ssega
    Profile:
    Matthew Herbert
    Matthew Herbert is a composer, producer, and writer who has recorded more than 30 albums. These include the much-celebrated Bodily Functions, a score for the Oscar-winning film A Fantastic Woman, and music for the National Theatre. Herbert has performed solo, as a DJ, and with various musicians including his own 21-piece big band and 100-piece choir—from the Sydney Opera House to the Hollywood Bowl—and created installations, plays, and operas.
    Soundbite:
    “The biggest problem for me is that the music industry is still dominated by white men, about my age probably. If you’re the middle class white man of a major or publishing company, everything is fine and it’s working for you—there’s no need to change.”
    Matthew Herbert, on how a few men are too comfortable, to the detriment of everyone else
    Takeaway:
    The music industry is having a real stocktaking about its environmental impact at the moment. While physical media is passé, the streaming economy is hardly immaterial—Spotify ranks alongside YouTube in its emissions. Musicians that choose to minimize their impact on the environment have difficult decisions to make. While the prospect of economic sacrifice is daunting, it can be received positively: as an opportunity to rethink how musicians release, distribute, and perform.
    Takeaway:
    We need more punk! Many genres ripple with subversive energy, music—as a force—has histories and tactics it can draw on to make noise that is loud enough to capture the public’s imagination.
    Takeaway:
    It’s naive to put cultural production outside capitalism, and if musicians are scoring the soundtrack of advertisements promoting wasteful products and services, they are part of the problem not part of the solution.
    Profile:
    Love Ssega
    Love Ssega is a British-Ugandan artist and producer from London, UK. He was a founder member of Grammy Award-winning band Clean Bandit and has a PhD in Laser Spectroscopy from Cambridge University. As a solo artist he has toured globally and been the Musician in Residence of China for the British Council and PRS Foundation. He was also recently commissioned for a national year-long artistic response to the climate action, celebrating underrepresented voices.
    Soundbite:
    “The transition towards streaming recorded music from internet-connected devices has resulted in significantly higher carbon emissions than at any other point in the history of music.”
    Love Ssega, quoting University of Oslo researcher Kyle Devine
    Soundbite:
    “The systems we operate within, they are designed to do things the worst way possible. It’s way more expensive to travel via train, there’s no tax on aircraft fuel—the wrong things are being subsidized.”
    Matthew Herbert, on how environmental ethics are expensive for consumers
    Reference:
    Founded by Brian Eno and launched earlier this year, Earth Percent is a charity dedicated to interface between the music industry and the climate justice movement. The charity is encouraging artists to rethink their practices and providing a way for music ventures to redirect a portion of their revenue to organizations that are making a difference in the battle against climate change.
    Soundbite:
    “I won’t fault an up-and-coming young musician who gets the opportunity to go do a headlining gig at a festival in Portugal and takes easyJet.”
    Matthew Herbert, on how it’s important to make space for newer artists to establish themselves
    Soundbite:
    “It’s really frustrating having been thirteen in 1985—I was writing letters trying to get disposable plastic banned. And if you think about now, the billions and billions of tonnes, the emissions really shot up in the 1990s with the rise of neoliberal globalization. I have to face that that is when I started travelling—I’m part of the problem.”
    Matthew Herbert, reconciling his gigging with its impact on the environment
    Project:
    A “contemplation of what it means to be British in 2018,” the cheekily titled The State Between Us brought together 1,000 musicians as the Matthew Herbert Big Band. A sixteen track album signifying a trek across the country, with a stopover in English Channel and solemn acknowledgment of the Grenfell Tower Fire, Herbert promoted unity and inclusivity in response to Brexit-fueled xenophobia. Pitchfork’s Jazz Monroe noted the record’s “grand vision could easily live on as a post-colonial, anti-nationalist allegory.”
    Number:
    20–60 Million Tonnes
    Greenhouse gas emissions generated per year by the music industry (including streaming, venues, touring, and merch and physical media production)
    Fave:
    “Who are we waiting for? Another Ghandi? Is that who it will take to stop us from shopping and travelling ourselves to death?”
    Matthew Herbert, urging action
    Soundbite:
    “It needs to be feminist, it’s needs to be anticapitalist, and antiracist, and it needs to be environmentally sound.”
    Matthew Herbert, on the governance we need (and that that he hopes Generation Z will usher in)
    Soundbite:
    “Look at the Dakota pipeline in America, and resistance to pipelines in Canada as well. The voices, ideas, and tactics are all there—in Indigenous resistance.”
    Love Ssega, on the road-tested environmental activism playbook that is right in front of us
    Soundbite:
    “This is an incredible opportunity, it’s a great gift for a thoughtful and introspective government to absolutely restructure society in a positive direction. Restructure our work-life balance and our relationship with travel. Unfortunately we have a terrible government in the UK, and there are many more horrible ones around the world.”
    Matthew Herbert, on what might be a truly squandered opportunity with pandemic economic bailouts awarded to the fossil fuel industry over the last 18 months
    Commentary:
    It strikes me that the conversation about sustainability and music reached a kind of critical mass earlier this year, in tandem with what Sarah Friend yesterday referred to as the “JPEG summer” of NFT hype. During that initial upwelling of interest in crypto-art, audiences, collectors, and critics alike were actively measuring the carbon footprint of individual artworks using calculators like CryptoArt.wtf—a tool that was eventually retired after it was being used to harass and abuse artists in this space. A consequence of those heated conversations, however, was a larger reckoning about the carbon footprint of so many other things artists take for granted as being part of the the cost of doing business: touring worldwide in gas-guzzling airplanes, buses, and cars, the detrimental ecological effects of printing and shipping merchandise, and what it takes to have every song in the world available for streaming on a moments’ notice. Ultimately it seems there is no 100% environmentally sustainable way to build an economically sustainable career.

    Research Shows a Bad Solar Storm Could Cause an ‘Internet Apocalypse’

    “What really got me thinking about this is the pandemic and how unprepared the world was. There was no protocol to deal with it effectively, and it’s the same with internet resilience.”
    – Computer scientist Sangeetha Abdu Jyothi, on her recent paper “Solar Superstorms: Planning for an Internet Apocalypse” that shows continent-connecting undersea cables being particularly at risk. “Our infrastructure is not prepared for a large-scale solar event,” explains Abdu Jyothi. “We have very limited understanding of what the extent of the damage would be.”

    EPISODE 02—Mindy Seu

    The MUTEK Recorder
    Episode 02: Mindy Seu
    Speakers:
    Claire L. Evans
    Mindy Seu
    Profile:
    Mindy Seu
    Mindy Seu is a deep thinker about publishing, research, and archives, her recent projects include the much lauded Cyberfeminism Index, which compiled feminist provocations from Donna Haraway’s essay “A Cyborg Manifesto” through present day, providing an invaluable public resource. The New York-based designer is currently undertaking research stints with the MIT Media Lab Poetic Justice group and metaLab Harvard.
    Soundbite:
    “Hypertext has really been around since the origins of the printed word, if you think about bibliographies, footnotes, indexes—all of these things influenced the cross-referencing systems that we currently see as hyperlinks.”
    Mindy Seu, on how hypertext as a concept existed long before HTML
    Reference:
    The central text of Rabbinic Judaism and the primary source of Jewish religious law, the Talmund’s importance extends beyond Judaism. Noting how the ancient book’s two layers of margins surrounding the primary text make room for scholarship on the original, and then a second layer of scholarship responding to the first layer, the Talmund radically imagines books as ‘conversations in progress’ rather than fixed and bound things. Cited as a precedent by Ted Nelson and other hypertext pioneers, Seu has internalized the logic of the Talmund in Cyberfeminism Index and other participatory publications and projects.
    Soundbite:
    “The Talmud is the primary theological and religious text of Judaism, but it is also the primary influence for the modern concept of digital hypertext.”
    Mindy Seu, pointing to an ancient precedent
    Soundbite:
    “I was thinking about the record in two forms as both a noun and a verb. So for the ‘Cyberfeminism Index’ the verb form is how you are recording this revisionist history in progress and retroactively—but also thinking about the record.”
    Mindy Seu, on making a ‘living’ archive
    Project:
    Commissioned by Rhizome, and facilitated and gathered by Seu, Cyberfeminism Index launched in 2020. The site offers a deep archive of hundreds of critical gender studies texts, manifestos, and inititiatives. To aid in navigating its voluminous collection, its interface includes curated ‘collections’ by key voices including original cyberfeminists VNS Matrix, bio-hacker Mary Maggic, and the xenofeminist collective Laboria Cuboniks.
    Soundbite:
    “As you scroll through, everything that you click is captured in what we call the ‘side panel trail,’ so this is whether intuitive or intentional, we’re trying to build connections between what catches your eye and what you’re trying to build upon.”
    Mindy Seu, on visualizing the thought and connection-making that goes on when we browse an archive
    Soundbite:
    “We also embedded a lot of cross-references to either juxtapose or support a lot of the different entries—there are over 750 entries currently, and growing…”
    Mindy Seu, on creating different ways to move across and through the Cyberfeminism Index
    Project:
    Cyberfeminism Catalog
    The precursor to Cyberfeminism Index, Cyberfeminism Catalog was Seu‘s 2019 thesis project at the Harvard Graduate School of Design. Much of the legwork for the index was done here, and Seu collected, collated, and ruminated on the origins of 1980s and ’90s origins of cyberfeminism, ”pushing it into plain sight for others to respond and build upon,” in print before HTML.
    Soundbite:
    “I imagine you had to get in touch with a lot of people to build this index, I wonder how you see the relationship between archives and communities and how they create or inform one another?”
    Claire L. Evans, asking about the people and stories, rather than rows and columns, that comprise Cyberfeminism Index
    Soundbite:
    “There’s an anecdote that I like, this project started in response to the The New Woman’s Survival Catalog which was a feminist response to the Whole Earth Catalog and its publishers made that resource by getting in a car and driving across America and visiting grassroots organizing sites on their trip.”
    Mindy Seu, on how a road trip and a feminist ‘survival catalog’ are the distant ancestors of Cyberfeminism Index

    Site-Specific Software

    Q&A
    Site-Specific Software: A Conversation with Sarah Friend
    Speakers:
    Sarah Friend
    Charlie Robin Jones
    Profile:
    Sarah Friend
    Sarah Friend is an artist and software developer who engages software as a site-specific media, systems as speculative fictions, and worldbuilding as praxis. She is a participant in the Berlin Program for Artists, a co-curator of Ender Gallery, an artist residency taking place inside the game Minecraft, an alumni of Recurse Centre, and an organiser of Our Networks, a conference on all aspects of the distributed web.
    Soundbite:
    “I’m creating structures for people to participate in and what happens is always surprising. Sometimes people troll you but often they sincerely engage you and make you think about the work in new ways.”
    Sarah Friend, on the pleasure of engaging a public through her work
    Soundbite:
    “A large portion of the NFT marketplace is people buying and selling JPEGs and as a developer I can’t help but feel the medium is not reaching its full potential. So I wanted to invert the idea of the JPEG.”
    Sarah Friend, on not being onboard for the ‘JPEG Summer’ stage of the NFT boom
    Takeaway:
    The crypto world is awash in protocols that have for better and worse given us many new forms to make sense of. Friend’s body of work is a sustained critique of these new typologies and lays bare how these new mechanics of generating wealth and ascribing value work. Rather than take this new vernacular—mining, minting, owning—for granted, we need to interrogate these new ways of relating and interacting.
    Project:
    A blockchain based game that says what it does and does what it says, clickmine is Friend’s take on the ‘clicker’ genre. In it, players click to ‘mine’ a virtual plot of land simultaneously minting ERC-20 (Ethereum) tokens, collecting power-ups, and ravaging the landscape. “As wealth is created, it is also destroyed,” she notes in her artist statement, and the commentary clearly extends beyond the browser-based game and applies to the broader crypto ecosystem as well.
    Soundbite:
    “I like to describe Off as a massively multiplayer prisoners dilemma. Every player has the choice to collaborate or keep their NFT for themselves. It becomes a way to think about what ownership and value means.”
    Sarah Friend, on her recent project Off, which turns many of the expectations of NFT consumption upside-down
    Project:
    Sarah Friend’s Off is an NFT project that is artist edition, artwork, and multiplayer game all at once. 255 collectables, each the exact pixel dimension of various computer, smartphone, and tablet screens, contain both a public and a secret image. Hidden across all secret images is an encrypted essay and its key. With a majority of key shards required to decrypt the hidden sentences, the essay is revealed only if enough collectors are willing to share their images. “Will you choose to cooperate or defect?”
    Profile:
    Charlie Robin Jones
    Charlie Robin Jones is the head of external relations for the cultural strategy group Flamingo, editor-at-large of materialist journal Real Review and UK correspondent of Flash Art, where he writes a quarterly column on fashion.
    Soundbite:
    “The play of visibility and invisibility is an interesting strand of your work. You look at how one could show or hide things, or read them versus rendering them illegible.”
    Charlie Robin Jones, on Friend’s tendency to give and take within her work
    Soundbite:
    “My peer Martin Zeilinger noted that on NFT marketplaces if you compare the amount of screen real estate dedicated to the image, the actual work, versus its sale history—it’s incredibly revealing which is emphasized.”
    Sarah Friend, on close reading NFT marketplace interfaces
    Resources:
    Circles UBI (the blockchain-based UBI experiment Friend worked on)
    • Dean Kissick, “The Downward SpiralSpike (A vital takedown of the aspects of NFT consumption much of Friend’s work critiques)
    Remembering Network (Sarah Friend’s digital “seed vault” for threatened and extinct species)

    Sound is the Object

    Panel
    Sound is the Object: Creative Approaches to Mindful Sonic Experiences
    Speakers:
    Lukas Volz, Grand River, Richard Chartier, John Connell
    Profile:
    Lukas Volz
    Lukas Volz is a neurologist and head of the Network Plasticity Lab at the University of Cologne, where he investigates neural plasticity and the reorganization of human brain networks using neurostimulation and neuroimaging. Lukas undertook graduate studies at the Ruhr-University in Germany and was a postdoctoral scholar at the Max-Planck-Institute for Neurological Research and UC Santa Barbara.
    Soundbite:
    “We normally talk about attention as if it were one thing. In reality, there are at least three brain systems at work. First, the alerting network, based in our brain stem, which warns us of danger. Secondly, the orienting network, based in the cerebral cortex, it allows us to focus on specific things. Finally, the executive network, it gives us the ability to direct sustained attention over minutes and hours.”
    Lukas Volz, on how attention is not monolithic but emergent, from distinct processes and physiology
    Takeaway:
    The relationship between meditation—focused breathing—and wellness is well documented but the recent ‘mindfulness turn’ has seen a wider public interested in sharpening their attention. Musicians have a place in this conversation and by treating sound as an object (rather than commodity) we might further mold our capacity to listen and be present.
    Soundbite:
    “Attention is really one of the most essential functions that our brain executes to keep us healthy and alive. Think about predators sneaking up on you, or trying to cross a busy Manhattan street. To cultivate attention, sound meditation offers a unique opportunity because it constantly engages the brain’s three systems in a way that silent meditation cannot.”
    Lukas Volz, on audible paths towards mindfulness
    Profile:
    Grand River
    Aimée Portiolia is a Dutch-Italian composer and sound designer who records and performs as Grand River. Influenced by classical minimal music, her debut album Crescente was released in 2017 on Spazio Disponibile and her sophomore album Blink A Few Times To Clear Your Eyes was released on Editions Mego in 2020.
    Profile:
    Richard Chartier
    Richard Chartier is a Los Angeles-based artist and composer. His works explore the inter-relationships between the spatial nature of sound, silence, focus, perception, and the act of listening itself. Chartier has released music on labels including Room40, Editions Mego, and his own imprint LINE. Beyond composition, he has collaborated on installations with artists including Evelina Domnitch & Dmitry Gelfand, and Linn Meyers.
    Project:
    Aimée Portiolia’s “De Partage” and Richard Chartier’s “Recomposure” are two of the “mindful sonic experiences” offered by Soundworks, a new sound meditation app “without the bells and whistles—or gongs.” The software features daily sound meditations, deep listening courses, educational modules on sound, auditory cognition and the brain—all created in collaboration with artists and grounded in neuroscience.
    Soundbite:
    “In composing ‘De Partage,’ I took my usual tonal and timbral approach, and self-tested by trying to meditate to it. This was not easy, because the instinct is for the inner-voice to critique and drown out my mediation.”
    Aimée Portiolia, on how it is difficult to be your own guinea pig
    Soundbite:
    “As someone who is not an active meditator, I came into creating ‘Recomposure’ with a frame of reference about what would take people ‘elsewhere.’ When I play live people often come up to me and say ‘why did you only play for 15 minutes?’ when I played for 45. The idea of stopping time is interesting to me and a feeling or experience I try to create.”
    Richard Chartier, on the intended effects of his music on listeners
    Reference:
    At the Network Plasticity Lab, Lukas Volz and team work at the intersection of cognitive neuroscience and clinical neurology, with the stated goal to advance our mechanistic understanding of neural information processing in the human brain. To achieve this goal, they design and perform experiments in neurological patients and healthy volunteers, using a multimodal combination of advanced non-invasive methods including functional magnetic resonance imaging (fMRI), diffusion MRI (dMRI), and electroencephalography (EEG). The lab’s published research spans post-stroke cerebral reorganisation, brain stimulation, decision making, learning, and consciousness. “Our quest to advance mechanism-based clinical applications is complemented by furthering our understanding of human consciousness from a neural perspective,” state the researchers.
    Soundbite:
    “The brain doen’t just ‘listen’ to sensory input, but rather it constructs an internal model of the world while constantly predicting what’s going to happen next. Why does it do that? It saves processing power and allows for a richer experience when there is little—or no—input.”
    Lukas Volz, on the subjective experience we call reality
    Commentary:
    The mindfulness conversation entered brain-bending territory when the neuroscientist Dr. Lukas Volz pointed out that our brains construct an internal model of the world that constantly predicts what will happen next—which means that what we experience in any given moment is not what is actually happening around us. Rather, our brains constantly create their own subjective illusion of reality, which then effectively becomes our reality. How can we gain access to this internal model and improve it, so that we can in turn improve our lives? Dr. Volz suggests that sound is a way in—and that music, with its repetitive patterns and rhythms, might in fact tickle the internal model’s predictive mechanism. I found this unexpected relationship between perception, sound, and time fascinating. It lends a measure of scientific rigor to the promises of mindfulness, of course, but it also explains the primal appeal of music, more generally.

    Tides and Tides Again

    Conversation
    Tides and Tides Again
    Speakers:
    Sabrina Calvo
    sava saheli singh
    Profile:
    Sabrina Calvo
    Sabrina Calvo is a transdisciplinary artist who has spent twenty years deconstructing narratives and designing virtual worlds. Calvo is the author of the novels Toxoplasma (2016) and Melmoth Furieux (2021). She rediscovered sewing in 2020, a practice allowing her to build “an intimate poetry between clothing and magic.”
    Soundbite:
    “I guess that thread is my grandmother—it’s very personal. She was a seamstress first in Tunisia, then in France. I started my life learning art in her seamstress workshop. I learned to draw, to look, and how to listen to people—to appreciate beauty.”
    Sabrina Calvo, when asked to identify the thread that runs through her work
    work-in-progress:
    Reve Riviere
    Calvo rediscovered sewing in 2020 and her designs are brimming with cuts, tears, strings, and sashes. See her Instagram account @reve.riviere, where she dutifully logs impressionistic sketches, material samples, and the glorious mess of her sewing table.
    Takeaway:
    Having worked across fiction, performance, and fashion Calvo points to two common themes that fuel her work. The first is being attuned to dreams and “trying to manifest them” irregardless of medium or material. Secondly, a deep empathy, informed by introspection about what one can offer, and listening closely for what others need.
    Takeaway:
    Queer and marginalized creators have an opportunity to help others with their stories, by representing alterity and other ways of being, and also by combatting the “monpolization” of spirituality by non-inclusive actors.
    Takeaway:
    How to nurture a radical, inclusive, art-making practice that is not driven by profit. Stay focused on work you love while learning your craft very well, then, outsource your technical skills. Channel that revenue back to your art and keep your practice pure.
    Reference:
    Calvo namechecks German philosopher Walter Benjamin as an enduring influence—and references his ruminations on fashion. In Benjamin’s opus Arcades Project, written between 1927 and 1940, he catalogued hundreds of short notes logging observations made in Parisian shopping districts related to capitalism, class relations, aesthetics, and the palpable mood as the 19th century receded from memory. Clothing is a central topic in the Arcades Project, and of it Benjamin famously (and morbidly) wrote “fashion is never anything other than the parody of the motley cadaver.”
    Soundbite:
    “The two extremes of fashion are death and frivolity… What is happening between these two extremes? When this ephemeral movement of grace is passing through time, passing through desire?”
    Sabrina Calvo, on navigating time and desire
    Profile:
    sava saheli singh
    sava saheli singh is the eQuality-Scotiabank Postdoctoral Fellow in AI and Surveillance at the University of Ottawa AI + Society Initiative. In a previous post-doc at Kingston University singh co-produced three experimental short films as part of the Screening Surveillance series, and she is currently researching how teachers use learning technologies in their practice and how this has been impacted by COVID-19.
    Soundbite:
    “I would call them more than dresses. I don’t know that there’s a word related to clothing that captures what you do. There is a fluidity, there is a colour, there is a texture and it’s been wonderful to watch this work emerge.”
    sava saheli singh, commenting on Calvo’s fashion process-focused Instagram account
    Soundbite:
    “I was a fashion designer in Second Life for ten years basically, and I didn’t want to cross that barrier and engage matter.”
    Sabrina Calvo, on her ‘virtual’ origins in fashion
    Starting points:
    Long before her interest in physical fashion was renewed, Calvo worked on clothing for avatars in Second Life. Predating Fortnite and Decentraland, the original open-ended MMO laid a foundation for our current ‘metaverse moment.’ Launched by Linden Labs in 2003, Second Life’s in-game currency of Linden dollars became a major motivator for many users—bespoke user-generated economies of clothing, jewellery, and architecture flourished, briefly.
    Fave:
    “Fashion is just being draped in dreams, basically. Dreams are manifest, with us every day, and a form in themself.”
    Book:
    Toxoplasma
    Calvo’s 2016 science fiction novel takes place after the revolution. In it the island of Montréal is under siege—its bridges are blocked by the federal army. Supporters of the old liberal world and those who aspire to an anarchist society are tearing the streets up, seizing the moment and transforming the cityscape into something new, in which human communities survive and reconfigure themselves.
    Soundbite:
    “Stories are used to manipulate us right now. Politics are all about stories, we’ve seen that over the last five years.”
    Sabrina Calvo, zooming out from art to address bigger narratives
    Commentary:
    Calvo has an expansive practice, spanning writing, game design, and textile work. I loved her graceful way of talking about both the immaterial and the material aspects of art-making, and the “beautiful correlations” she discovers while working across mediums. The practice of sewing by hand, for example, drew her back to writing by hand, after she realized how much of writing passes through gesture. What emerges from the pen is so much different than what emerges from the keyboard, I think because the tip of a pen on paper is a single point of focus, a direct line from the mind through the body and onto the page. Typing, on the other hand, requires a forking of focus: the eyes land in one place, the screen, while the hands are off doing their own thing. Calvo talked about dreams, about the project of making dreams manifest. I think that requires a certain fluid, frictionless relation between body and mind.

    EPISODE 01—Yuri Suzuki

    The MUTEK Recorder
    Episode 01: Yuri Suzuki
    Speakers:
    Claire L. Evans
    Yuri Suzuki
    Profile:
    Yuri Suzuki
    Sound artist Yuri Suzuki works in installation and instrument design and is best known for the synth he designed for Jeff Mills (2015) and his reimagination of the Electronium for the Barbican (2019). More recently, London-based Suzuki became a partner at the international design studio Pentagram, where he has worked on branding projects for clients including Roland and the MIDI association.
    Soundbite:
    “The Electronium was a lifetime project for Raymond Scott, and he got considerable support and funding from Berry Gordon and Motown Records to develop it. It was intended to be a intelligent instrument—quite similar to today’s Magenta or machine learning-based tools.”
    Yuri Suzuki, on one of his biggest inspirations
    Reference:
    The opus instrument project of Raymond Scott, The Electronium was developed while the electronic music pioneer served as Motown Records’ Director of Electronic Music R&D From 1971–77. Building on his previous experimentation with analog sequencers, the device was envisioned as an “instantaneous performance-composition machine, able to intelligently generate music by responding to sequenced melodic phrases.” It remained unfinished, however, after Scott suffered a severe stroke in 1987. Suzuki picked up the development decades later, and worked with AI specialists Counterpoint to realize Scott’s original vision, and honoured it at the Barbican’s “AI: More Than Human” exhibition in 2019.
    Soundbite:
    “Raymond Scott tried to make random access memory through soldering analog circuits, it’s absolutely shocking how ambitious he was.”
    Yuri Suzuki, underscoring how ahead of his time Raymond Scott was
    Soundbite:
    “Jeff Mills came to me with an idea about a bespoke instrument. He is known for his use of the Roland TR-909—it’s iconic within his music. So we tried to treat his instrument almost as an art piece, ‘The Visitor’ is a combination between a sculpture and an instrument.”
    Yuri Suzuki, on how to respond to an invitation to create an instrument for someone who is nicknamed “The Wizard”
    Project:
    Commissioned by Detroit techno legend and globetrotting DJ Jeff Mills, The Visitor is a custom synth/drum machine. Suzuki notes the device is was inspired by Mills’ mastery of the Roland TR-909 drum machine, but that it contrasted the iconic Japanese drum machine’s design and interface. The Visitor is still used regularly by Mills during performances, and was exhibitied at the “Weapons” exhibition in Tokyo in 2015.
    Soundbite:
    “The TR-909 is all straight lines, so I tried to be a bit more playful with ‘The Visitor’ and play with different geometries for the sequencer and the armature.”
    Yuri Suzuki, on moving beyond the default box-y design language of syntheizer and drum machine convention
    Project:
    EZ Record Maker
    The antithesis of our current Spotify moment, EZ Record Maker is a joint-venture by Suzuki and Japanese publisher Gakken that endeavours to bring low cost vinyl record creation to the masses. With a dead simple interface, users simply plays audio through the an auxillary cable or USB and then lifts the cutting arm onto a blank disc—and voila, EZ record, made.
    Soundbite:
    “I love this idea of manifesting yesterday’s dreams—being the future that the past deserves. And looking at the ideas of the past and creating something novel out of them.”
    Claire L. Evans, beaming over the ‘analog dreams’ at play within Suzuki’s EZ Record Maker

    Monetizing Digital Art

    Panel
    Monetizing Digital Art: What has Changed with NFTs?
    Speakers:
    Eliane Ellbogen, Elena Zavelev, Cadie Desbiens-Desmeules, Ryan Stec, Joseph Cutts
    Profile:
    Eliane Ellbogen
    Eliane Ellbogen is an intellectual property lawyer with business law firm Fasken, and focused on information technology. She advises and represents clients in complex, high-profile patent, trademark, copyright and trade secret matters
    Takeaway:
    In this boom phase, NFTs prompt far more questions than answers. The lack of standardization around copyright and the durability of the work are thorny issues for both artists and buyers alike. We’re truly making up the rules as we go, thus far.
    Precedent:
    Beyond all the noise made about Beeple’s $69 Million Everydays sale, Dmitri Cherniak’s Ringers has become one of the most influential blockchain-based pieces of art to emerge during the NFT boom. Hosted on the Art Blocks platform, and sold in an edition of 1,000, the project’s simple generative grammar of grids, cylinders, bands, and colour captured the imagination of fledgling crypto art collectors by offering a more abstract example of what blockchain-based art could be. Distinct from the JPEGs, GIFs, and HD imagery that populate many platforms, works like Ringers (and the projects on Art Blocks, in general) illustrate how the hash data of the minting process—the transaction—can become data that shapes the work.
    Soundbite:
    “An NFT is a bundle of rights. You can use it, access it, control it, destroy it. It is not necessarily the associated artwork, which may surprise many folks. It’s a digital signature that points to the artwork on a third party platform or decentralized server.”
    Eliane Ellbogen, giving a snapshot of the legal perspective on NFTs
    Soundbite:
    “One thing I see as potentially revolutionary in NFTs is the artist’s resale rights. Where a portion of secondary sales are redistributed back to the original artist.”
    Eliane Ellbogen, on where she sees the most potential artists in the burgeoning NFT market
    Profile:
    Ryan Stec
    Ryan Stec is an artist, producer and designer working in both research and production. He is a PhD Candidate at Carleton University, and the Artistic Director of Artengine, a non-profit center for art and technology in Ottawa.
    Soundbite:
    “Perhaps the only authentic crypto artist is the one who engages smart contracts as a material in their practice.”
    Ryan Stec, sidestepping a question to define who/what a crypto artist is
    NFT Marketplace:
    Founded by Brazilian software engineer Rafael Lima in March 2020, Hic et Nunc has emerged as a NFT platform favoured by artists. Unlike its Ethereum-based peers, it’s built on the inexpensive proof-of-stake cryptocurrency Tezos, solving some of the issues of access and waste associated with older blockchains (gas fees for Ethereum transactions can cost $100 USD and up, pricing some folks out of participating). The platform has also nurtured a friendly and enthusiastic collector class, and compared to venture capital-backed NFT Gateway and OpenSea the difference in mood and atmosphere is palpable. The platform will lean into what makes it unique in the future as plans are afoot to invite power user artists and collectors to participate in its governance.

    Image: Hic et Nunc profile of AI artist Mario Klingemann
    Number:
    $939,357.86 USD (292.45 ETH)
    Ethereum gas fees for NFT transactions on OpenSea this afternoon (data courtesy of Ether Scan Gas Tracker)
    Fave:
    “How can we leverage NFTs but not reproduce the same power structures that already exist and without widening the gap between those that succeed and those that don’t?”
    Artengine Artistic Director Ryan Stec, on using technology to improve all artists’ lives
    Commentary:
    Elena Zavelev makes a great point about the role of community in the NFT marketplace. To me this is most novel aspect of crypto-art: artists are collecting one another left and right, at a scale and with a vocal enthusiasm you just don’t see in the traditional art marketplace, which is too financially prohibitive for the kinds of smaller-scale, armchair collectors that are the lifeblood of the NFT markets. On Hic et Nunc, for example, artists regularly sell inexpensive editions, which makes owning their work accessible to a much broader group of people. I’ve written about how these inexpensive editions—and the relative exchange rate of cryptocurrencies around the world, relative to the cost of living—has opened up new economic realities for artists in the Global South. There are massive crypto-art scenes in Brazil, Malaysia, Turkey, and the Philippines. I find that extraordinarily exciting.

    Planetary Computation

    Keynote
    The Artificial and the Synthetic: Intelligence, Language, Model
    Speakers:
    Benjamin Bratton
    Orit Halpern
    Profile:
    Benjamin Bratton
    Benjamin Bratton is Professor of visual arts at UCSD in San Diego, and author of The Stack (2016) and The Revenge of the Real (2021), which, respectively, schematize systems of scale and governance after Big Tech, and consider what politics in a post-pandemic world could be. Bratton is also the Program Director for The Terraforming, an initiative at Moscow’s Strelka Institute that tasks design students with tackling the radical transformations required for Earth to remain a viable host for life.
    Soundbite:
    “A thought experiment: what if the iconic blue marble photograph was a blue marble movie. One that showed the entire multi-billion year history of humankind in fast forward? You’d see volcanoes erupt, life form, and after that blur, in the very last few moments of that movie you’d see the wrapping of the sky in satellites, the formation of an intricate planetary crust capable of sensing—the emergence of planetary sapience.”
    Benjamin Bratton, hijacking the discourse around the ‘blue marble’ photograph and using it to tell a different story about humanity’s history and place in the galaxy
    Takeaway:
    Bratton opens by locating the history of technology as also being a history of thought. Noting the true product created by philosophers of technology (like the recently passed Jean-Luc Nancy) is that grappling with the implication of new technologies reveals new facets of how we already think, and how we might think in the future.
    Takeaway:
    Recent AI systems move beyond the clumsiness of early chatbots like ELIZA. Their ability to understand and respond to semantics and engage in wordplay—actions we’d normally associate with intelligence—suggest we’ve crossed a threshold where artificial systems can absorb knowledge. We’ve been stuck in a loop for a while with our discourse about these systems though: we erroneously confuse their competency for comprehension.
    Soundbite:
    “It didn’t feel like a factory in the Charlie Chaplin Sense: it felt like a garden in the Richard Brautigan sense.”
    Benjamin Bratton, on the euphoric sense of synergy and synchronization he felt when visiting an intensely automated factory in Shenzhen
    Definition:
    The ‘Artificial’ in artificial intelligence is located in the artifact, in material culture. Example: an arrowhead reveals an intentionality towards the natural world.
    Fave:
    “We’re using our distributed computer power to distribute 4K video on TikTok when we could be dedicating those resources to sophisticated natural language processing.”
    Precedent:
    Hatched between 1964–66 at MIT’s Artificial Intelligence Laboratory by Joseph Weizenbaum, ELIZA is a mock psychotherapist—and the original chatbot. Based on early natural language processing, the program used pattern matching and substitution to create the appearance that it was responding to user text input. This attempt to simulate human speech patterns, and, more cunningly, basic empathy (ELIZA might ask “How do you feel about cars?” after a user mentioned them) could fool someone for a moment, but it only takes a few interactions to realize “it’s not smart, it just spits back responses that humans associate with intentionality. There’s really nobody home.” While crude, ELIZA succeeded as a proof of concept demonstration of Alan Turing’s evocative Turing Test hypothesis.
    Soundbite:
    “Creating synthetic intelligence is less about our creating machines that think how we think we think, but that we encounter machines that think differently and reflect the larger scope of what thinking actually is.”
    Benjamin Bratton, clarifying his position on productive goals for machine intelligence
    Profile:
    Orit Halpern
    Orit Halpern is an associate professor at Concordia University in Montréal, working within the Speculative Life cluster within the Milieux Institute. Her work bridges histories of science, computing, and cybernetics, and she is the author of Beautiful Data (2015).
    Soundbite:
    “There’s an emerging territoriality that’s coming out of procurement centres and data infrastructures.”
    Orit Halpern, on how space has been permeated by software
    Model:
    The metaphor at the heart of Benjamin Bratton’s 2016 book The Stack is exactly that: a layer cake of ‘levels’ that animate the world. Bratton describes this assemblage as an “accidental megastructure” and the interaction of earth, cloud, city, address, interface, and user are the points of inflection for global governance. Appropriating the rhetoric of ‘a tech stack’ of libraries and protocols, or even vertical integration, the stack is a diagram that replaces the Mercator map of yesteryear—its neat and tidy delineations between states—with a new messy reality of corporatized Big Tech shaping geopolitics and lived experience.

    Stack diagram by Metahaven.
    Soundbite:
    “The 1990s mythology that computation was virtual and immaterial got us into a lot of trouble.”
    Benjamin Bratton, linking digital immateriality with the climate crises
    Takeaway:
    ‘Data’ and ’waste’ are problematic qualifiers for thinking about what gets generated by technological systems. The distinctions are not as clear-cut as we might think are and often what we label as one, might actually be the other.
    Takeaway:
    We’ve been overly “blunt” in how we use the word ‘surveillance,’ and focused on its negative connotations. A more useful term is ‘sensing layer’ whereby that monitoring is mobilized for governance. In the popular vernacular about surveillance there is a concern about individuals being seen, watched, and compromised, but there are just as many cases of communities and bodies not being seen or tended to (e.g. the many demographics that have become invisible during the pandemic). We’ve been collecting the wrong data—habits of consumption—and it does not help conceive or implement needed positive social change. Climate science is a key example of the kind of datasets and archives we should be building—and acting on.
    Soundbite:
    “No one single neuro-anatomical disposition has a privileged monopoly on how to think intelligently. What might qualify as intelligence is not duty-bound to any species or phylum. The ability of an organism, however primitive, to map its own surroundings, particularly in relation to the basic terms of friend, food, and foe, is a primordial abstraction, which we do not graduate from so much as develop from this to something like reason and its local human variations.”
    Benjamin Bratton, dismissing the primacy of human consciousness
    Resources:
    • Benjamin Bratton, “Planetary Sapience,” Noema (2021)
    • Richard Brautigan, “All Watched Over by Machines of Loving Grace” (1969)
    • Anastasia Sinitsyna et al, “Face As Infrastructure” (2020)
    Commentary:
    Bratton’s framing of the artificial vs. the synthetic, and the statement early in his keynote that “no one single neuro-anatomical disposition has a privileged monopoly on how to think intelligently” echoes some of my own recent research into unconventional computing and Artificial Life, a discipline in computer science concerned with building life, or intelligence, from the bottom up, rather than from the top down. ALife researchers see life as a property of form, not matter—a perspective Bratton evidently shares! The computer scientist Christopher Langton writes about life as a dynamic, non-linear system, which emerges from the interactions between parts. Using an analytic method to examine life’s constituent parts in isolation makes no sense, because we lose those critical interactions that define life. It’s more generative to take a synthetic approach, examining life’s constituent parts in each others’ presence—and even to build instances of those constituent parts in silico. “Rather than take living things apart,” Langton writes, “Artificial Life attempts to put living things together.”

    Anna Dumitriu and Alex May Use CRISPR to Ferment Futures

    Collaborating with microbiologists at the University of Natural Resources and Life Sciences Vienna (AT), bioartists Anna Dumitriu and Alex May premiere Fermenting Futures at the 15th International Congress on Yeasts. The work explores a Pichia pastoris yeast that Dumitriu and May CRISPR-modified to capture carbon and output lactic acid for the creation of biodegradable plastic. The project aims to highlight the potential of yeast—“the workhorse of biotechnology”—and is scheduled for several major exhibitions in 2022.

    Meet the MUTEK Recorder Guests!

    DOSSIER:
    “How do artists, designers, novelists, and theorists ‘record’ within their practice? HOLO invited eight multidisciplinary luminaries to share their research methods, data practice, central software, and information diet.”
    – Hosted by Claire L. Evans, HOLO’s MUTEK Recorder is capturing this year’s MUTEK Forum with selected guests. Meet the multidisciplinary luminaries that will join our daily broadcast sessions Aug 24–Sep 02.

    “Overground Resistance” Puts Climate Activism Front and Centre in the White Cube

    “Overground Resistance” opens at MuseumsQuartier Wien’s Q21 exhibition space. Part of Oliver Ressler’s climate justice advocacy, the show includes Laboratory of Insurrectionary Imagination, Metabolic Studio, and Rachel Schragis. While many exhibitions tackle climate change, this is the first to “focus directly” on activism, the organizers note. Participants Tools for Action’s inflatable shields (image: Red Line Barricade, COP21 protest, 2015), for example, are emblematic of the aesthetics of direct action.

    Meet the Guests

    “How do artists, designers, novelists, and theorists ‘record’ within their practice? HOLO invited eight multidisciplinary luminaries to share their research methods, data practice, central software, and information diet.”

    How does a sound artist translate their learnings into a new instrument design? What curiosities give life to a media artist’s installation? How do advocates leverage technology to nurture ethics and community? And which tools and methodologies do researchers, authors, and theorists use to organize information? To help us understand how different creative practitioners ‘record’ within their practice, HOLO invited eight multidisciplinary luminaries, one per MUTEK Recorder episode, to share glimpses into their research methods, data practice, central software, and media diet.

    Tune into the daily MUTEK Recorder broadcast via the MUTEK website and follow this dossier for learnings, references, further readings from selected MUTEK Forum sessions.

    Guest Voices: Aug 24–27
    August 24:

    Yuri Suzuki (UK)
    Pentagram
    August 25:

    Mindy Seu (US)
    Designer and researcher
    August 26:

    Samaneh Moafi (UK)
    Forensic Architecture
    August 27:

    Dorothy R. Santos (US)
    Processing Foundation
    24/08

    Sound artist Yuri Suzuki works in installation and instrument design, and instruments like the synth he designed for Jeff Mills (2015) and his reimagination of the Electronium for the Barbican (2019) signal a deep reverence for electronic music. Over the last few years, London-based Suzuki became a partner at the international design studio Pentagram, where he has worked on branding projects for clients including Roland and the MIDI association.

    25/08

    Mindy Seu is a deep thinker about publishing, research, and archives, her recent projects include the much lauded Cyberfeminism Index, which compiled feminist provocations from Donna Haraway’s essay “A Cyborg Manifesto” through present day, providing an invaluable public resource. The New York-based designer is currently undertaking research stints with the MIT Media Lab Poetic Justice group and metaLab Harvard.

    26/08

    London-based Samaneh Moafi is a Senior Researcher at Forensic Architecture, a research agency investigating human rights violations and violence committed by states, police forces, militaries, and corporations. Moafi heads up the group’s Centre for Contemporary Nature, where she develops “new evidentiary techniques for environmental violence,” including analyses of environmental racism in Louisiana (2021) and the destruction of agricultural plots by Israeli forces at the edge of the Gaza Strip (2014-).

    27/08

    Dorothy R. Santos is the Executive Director of the Processing Foundation. Overseeing the foundation’s advocacy for software literacy in the visual arts, the San Francisco-based writer and curator has been integral in helping execute its mandate of increasing diversity in creative coding communities. In addition to her work for Processing, Santos is a co-founder of the REFRESH curatorial collective, which emerged in 2019 with a focus on inclusivity and promoting ”sustainable artistic and curatorial practices.”

    Guest Voices: Aug 30–Sep 02
    August 31:

    Jürg Lehni (CH)
    Artist and designer
    August 30:

    Xiaowei R. Wang (US)
    Logic
    September 01:

    Tim Maughan (UK/CA)
    Journalist and author
    September 02:

    Benjamin Bratton
    Theorist, author, educator
    30/08

    Writer and designer Xiaowei R. Wang is driven by beliefs in the “political power of being present, in dissolving the universal and categorical.” They are the Creative Director of Logic, and author of Blockchain Chicken Farm, a book that looks to rural China—not their homefront Silicon Valley—as a locus of tech-innovation. Wang’s recent artistic works include Future of Memory (2019-), an exploration of language and algorithmic censorship, and Shanzhai Secrets (2019), which explores consumption and copyright by way of Shenzhen.

    31/08

    Making his mark on digital art over the last two decades, Jürg Lehni has mobilized Hektor, Rita, and Viktor, a series (2002-) of quirky drawing machines, as platforms for research on representation and histories of technology. Parallel to his robotic storytelling, the Zurich-based artist and designer has made open software for others, including the prescient Adobe Illustrator plug-in Scriptographer (2001-12), that pushed the graphic design tool towards more open-ended experimentation, and, more recently, the browser-based “Swiss Army knife of vector graphics” Paper.js (2011-).

    01/09

    Hailing from the UK and now based in Ottawa, Tim Maughan traces the contours of contemporary phenomena including logistics and complexity as a journalist and technology pundit, which informs his science fiction. His first novel Infinite Detail (2019) wryly imagined a post-internet future (and related calamities). In addition to that debut, which was heralded as a Sci-Fi book of the year by The Guardian, he has written screenplays for the experimental short films Where the City Can’t See (2019) and In Robot Skies (2018), both directed by Liam Young.

    02/09

    Benjamin Bratton is Professor of visual arts at UCSD in San Diego, and author of The Stack (2016) and The Revenge of the Real (2021), which, respectively, schematize systems of scale and governance after Big Tech, and consider what politics in a post-pandemic world could be. Bratton is also the Program Director for The Terraforming, a multi-year initiative at Moscow’s Strelka Institute that tasks design students with taclking the radical transformations required for Earth to remain a viable host for life as we know it.

    Andrew Lovett-Barron on “Functional Immersion”

    Following a recent rumination on peripheral devices, software designer and researcher Andrew Lovett-Barron weighs in on emergent interaction paradigms for VR. Backing away from his initial skepticism towards the medium, he uses Valve’s Half-Life: Alyx (perhaps the gold standard in VR gaming thus far) to think through the state of nuanced interactions and design constraints. Most metaverse cheerleading skips over the fact that our current interaction paradigms will not facilitate the ‘total immersion’ being promised; taking cues from a colour grading tool and a biomechanical keypad, Lovett-Barron thinks through what “functional immersion,” an immersion as situated in purpose-built hardware as HD graphics, could look and feel like for users.

    $40 USD