HOLO is an editorial and curatorial platform, exploring disciplinary interstices and entangled knowledge as epicentres of critical creative practice, radical imagination, research, and activism. Read more
“To stand in these places is to stand in a place where desire was met. Where for a moment, something that was yours was carved out of the ugly body of online corporate games culture. Like building a fort in the woods between the highway and the mall.”
– Software artist Everest Pipkin, on the seven billion worlds users (the majority of them children) created in Roblox, the “lush, blocky, user-design nightmare” that is “one of the biggest games in the world”