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Newsticker, link list, time machine: HOLO.mg/stream logs emerging trajectories in art, science, technology, and culture––every day
“There is a death drive in all of this. It is a drive to lethality. It is a drive towards self-destruction but also the destruction of all others. That is what underlies these systems.”
This Machine Kills co-host Jathan Sadowski, emphatically rejecting Lavender, an AI system Israel uses to compile ‘kill lists’ of Gazans to target. Drawing a connection to using AI to screen and reject healthcare applicants, Sadowski argues the logic is the exact same, but Lavender “will lead to an immediate kinetic death rather than a somewhat slower social death.”

Jakob Kudsk Steensen’s installation, The Ephemeral Lake (2024), premieres at Hamburger Kunsthalle, reinterpreting the landscapes of 18th century Romantic painter Caspar David Friedrich as immersive, computer-simulated ecologies. The piece explores themes of water, deep time, and crystallization, Steensen says, and “goes beyond contrasting the human figure in the environment.” Instead, it invites a worldview “where our bodies and minds merge with environmental energies and other species.”

“How do we move from just prioritizing the material, when there are some things beyond the material that could be preserved better? What are the conservation directions for something that is installed in your head?”
– Korean-Colombian-American artist Gala Porras-Kim, on the institutional critique leveraged in her MCA Denver solo exhibition. Precipitation for an Arid Landscape (2021), for example, proposes that ceremonial offerings dredged from a sacred Mexican cenote and moved to Harvard’s Peabody Museum be “rehydrated,” because the Mayan god of rain, Chac, remains their rightful owner.

Angela Washko’s solo exhibition “You Are: Mother, Player” opens at Public Works Administration, a digital art gallery on New York’s Time Square. The show centres on Washko’s narrative videogame, Mother, Player (2022), in which the American artist and educator shares her experiences of pregnancy and motherhood during the pandemic. “Players explore the maternal healthcare industry and parenting culture as a burnt out pansexual artist who has decided to have a child despite a geopolitical climate that deprioritizes and devalues care.”

“Our challenge has been to find a way to disrupt this banality visually, to reframe the material landscapes of surveillance in ways that pull this infrastructure back into focus.”
– Geographer Colter Thomas, discussing “Infrastructures of Control,” his exhibition documenting the length of the U.S. border with Mexico. In an Electronic Frontier Foundation (EFF) interview, Thomas and collaborator Dugan Meyer reframe the border as a “patchwork of infrastructural parts—technologies, architecture, policy—that only looks cohesive from a distance.”

Drawing inspiration from the simplest of pixel aesthetics, Shinji Murakami’s solo exhibition “2600” opens at New York’s NowHere. Down the Atari 2600 rabbithole since 2021, Murakami makes and mods 2600 games; at NowHere the Japanese artist builds bridges between his hobby and his art practice. The show presents recent acrylic paintings rendered in the 8-bit style (image: Pattern (Pizza Boy), 2024), and some are accompanied by a QR code for viewers to scan, and then play Murakami’s retro videogame creations.

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Presenting a new body of sculptures and murals, Auriea Harvey’s “The Unanswered Question” opens at bitforms in New York City. Artfully staged, the Rome-based artist juxtaposes totemic sculptural forms with collages brimming with art historical fragments under contrast-amplifying yellow light. In The Sacrifice (2024, image right), for example, one of Harvey’s figurines is pastiched into chunks of 3D-scanned wall frescoes—“not as simulacrum, but as a suspension of disbelief.”

“I wanted to have you on and Apple asked us not to do it. They literally said, ‘Please don’t talk to her.’ Like, what is that sensitivity? Why are they so afraid to even have these conversations out in the public sphere?”
– Political comedy titan and returned Daily Show host Jon Stewart, telling U.S. Federal Trade Commission chair and antitrust lawyer Lina Khan about his former bosses interfering in his short-lived current affairs program on Apple TV+. Launched in 2021, The Problem with Jon Stewart was cancelled after only two seasons due to ‘creative differences.’
March 2024

Foregrounding food production and consumption, Deirdre O’Mahony’s “The Quickening” opens at Trinity College Dublin’s Douglas Hyde Gallery. In its eponymous film (2024, image), the Irish artist documents years of consultation with farmers and policymakers, conveying the “reality of farming and the centrality of soil to human, animal, and insect life.” Kicking off a tour, O’Mahony will subsequently screen the film in Carlow, Waterford, Kilkenny and other towns across Southern Ireland.

Dani Ploeger’s solo exhibition “Destructive Circuits” opens at V2_, Rotterdam, surveying works from his long-running research into the appropriation of everyday technology for homemade weaponry. According to the UN, so-called Improvised Explosive Devices (IEDs) kill thousands every year and profoundly impact security. Ploeger illuminates IED construction, their history, and links to globalized techno-consumerism and media politics with the display of trigger systems, timer devices, a sci-fi short, and an interactive sculpture that ‘blows up.’

“This is what happens when you deprioritize news on a platform. You don’t actually get less news. You just get more Shrimp Jesuses.”
New York Times tech reporter Kevin Roose, on “schlocky AI-generated garbage” replacing trusted reporting thanks to changes in Facebook’s recommendation algorithm. A recent, emblematic example: Shrimp Jesus, a series of AI-generated images of messianic crustaceans that went viral repeatedly, fooling boomers, rewarding scammers, and further eroding people’s sense of reality.

Italian game developer, artist, and educator Paolo Pedercini releases The New York Times Simulator (2024), a fast-paced browser game where players steer the news titan’s fortunes as editor-in-chief. Inspired by Lucas Pope’s 2012 Flash game The Republia Times, Pedercini’s parody game problematizes corporate media and propaganda. The goal: Align front page contents and headlines with powerful interests to “lead the most trusted newspaper through our tumultuous times and into the digital age.”

The TRANSFER Data Trust reports the record-breaking acquisition of Carla Gannis’ digital triptych The Garden of Emoji Delights (2014)—a new high for womxn artists on the Tezos chain. Sold for 32,221 XTZ, or $45,000 USD, the NFT of the internet-age take on Hieronymus Bosch’s iconic 16th-century altarpiece comes with the original, 4 metre-wide print Gannis premiered at her 2014 TRANSFER gallery solo show (image). Instead of biblical immorality, the piece depicts the ‘sins’ of contemporary consumer culture.

“Could this be your new signature scent? Sample it on your skin. My algorithm feels confident that it can deliver you the computer conjured scent of your dreams.”
– Digital artist Maya Man, pitching Notes (2024), a series of fictional fragrances released through the Artblocks platform. “The collection requests you to use your imagination,” she says of her NFT edition, in which each instance is a colourful collage of evocative and scent-inducing words and phrases.

“Now in Digital Art: Game Room” opens at Istanbul’s Akbank Sanat art center, showcasing contemporary game art and art games for visitors to explore and play. Through radical forms of reappropriation, modification, and intervention, videogames become vessels for social commentary, the show’s curators Güven Çatak and Zeynep Arınç write about the works of Eddo Stern, Kristin Lucas, Total Refusal, Petra Szemán, UCLA Game Lab, and We Are Muesli. They’re virtual worlds that ask vexing questions about our own reality.

“If your full-time, eight-hours-a-day, five-days-a-week job were to look at each image in the dataset for just one second, it would take you 781 years.”
– German data journalist Christo Buschek and Canadian software artist Jer Thorp, on the scale of generative AI datasets preventing human curation. LAION-5B, for example, contains 5.8 billion image and text pairs that are selected automatically, and it shows: “It contains less about how humans see the world than it does about how search engines see the world. It is a dataset that is powerfully shaped by commercial logics.”

To illuminate how generative AI models like Midjourney and Stable Diffusion derive their worldview from its 5.8 billion image and text pairs, German data journalist Christo Buschek and Canadian software artist Jer Thorp deconstruct the (only) open-source foundation dataset LAION-5B in an incisive, visual essay. Digging deep into its troubled contents, algorithmic—not human—curation, and entanglements with other systems, the two warn about stacking “models on top of models, and trainings sets on top of training sets.”

“By designing a firehouse of addictive content [and] displacing physical play and in-person socialising, these companies have rewired childhood and changed human development on an almost unimaginable scale.”
– Social psychologist and The Anxious Generation (2024) author Jonathan Haidt, on how social media giants, callously, fuel the raging youth mental health crisis. “The companies had done little or no research on the mental health effects of their products on children and adolescents, and they shared no data with researchers studying the health effects.”
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