“A world is that which is inhabitable around a specific game; when the iterated playing of the game forces life support services to emerge around it.”
– CGI artist and AI worldbuilder Ian Cheng, “testing” a new definition. He continues: “Worlding, then, is the art of picking the damn game, steering the emergent stuff around it to make it inhabitable, managing the ongoing balance of its chaos and order, setting it up for autonomy, and then exiting before your own finitude gets in its way.”

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