American media artist Kyle McDonald posts a lengthy rumination on his latest project Facework, “a game that imagines a world where face analysis is key to the latest gig economy app,” within the wider artistic and sociopolitical context of facial recognition. Citing works by Trevor Paglen, Sondra Perry, Paolo Cirio, and others, he traces the evolution of surveillance tech, and discusses the nuances of artistic work produced with them (image: Christian Möller’s 2003 installation Cheese).

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