“Not Like Buying a Chair”—Paola Antonelli on the (Legal) Complexities of Building MoMA’s Videogame Collection

“It’s not just like going out and buying a chair. There are issues of IP, of the end-user license agreements. We had to talk some producers into changing the EULA for us.”
– MoMA Senior Curator Paola Antonelli, on the complexities of building the museum’s videogame collection that’s now on view (in its entirety!) as part of the “Never Alone” exhibition. “Designers want their work to be in the museum, of course,” Antonelli notes. “It’s the lawyers that stop them.”
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