Exhibitions, Research, Criticism, Commentary
A chronology of 3,585 references across art, science, technology, and culture
“The goal is to keep users engaged, meet message quotas, and never reveal who you really are. It’s work that demands constant emotional performance: pretending to be someone you’re not, feeling what you don’t feel, and expressing affection you don’t mean.”
Danielle Brathwaite-Shirley
THE DELUSION
“The Delusion is my Community Center in which games help mediate difficult conversations and help you get to why you’re thinking the way you do and what your opinion might be. It’s not a place to tell you what’s right or wrong. It’s not a place to judge you.”
“The people in these illustrations, silent, anonymous and dissected, were never asked to teach us,” writes anatomist Lucy E. Hyde, excavating the troubling origins of medical images—from atlases drawn from concentration camp victims to bodies acquired through grave robbing. Hyde argues these foundational images built anatomy’s authority by exploiting the imprisoned, poor, and marginalized; she calls for acknowledgment of these origins and new inclusive anatomical libraries reflecting human diversity across gender, race, and disability.
“Subject to Change” at London’s Gazelli Art House presents new and recent works by nine critical AI trailblazers including Memo Akten, Nouf Aljowaysir, Morehshin Allahyari, Brendan Dawes, Jake Elwes, Entangled Others, and Auriea Harvey. Recognized for their creative interrogation of machine learning algorithms and datasets, the artists challenge prevailing industry narratives by “building bespoke systems, deconstructing existing models, and working with a meticulous attention to materiality.”
Danielle Brathwaite-Shirley’s new videogame and immersive multiplayer experience, THE DELUSION (2025), explores themes of polarization, censorship, and social connection at Serpentine North Gallery, London. The British artist invites visitors into a “post-apocalyptic world broken into closed, dogmatic factions” to rehumanize debate through live community play. As Brathwaite-Shirley’s writes: “Let’s have the difficult conversations.”
“Accurate Misreadings” examines how interpretation shapes meaning at NOME as part of Berlin Art Week. Artists including James Bridle, Paolo Cirio, Goldin+Senneby, and Kameelah Janan Rasheed explore bureaucratic violence and power structures through annotated prints, defaced archival documents, and appropriated patents. Dread Scott’s #whileblack (2018), for example, catalogues racial profiling incidents through stark screen-printed text documenting Black experience in America.
“Papers, Please understood that games are about how the player feels about what they do. Most shit that passes for ‘narrative design’ these days is about telling the player how to feel and what to do and it’s a shame.”
“There could never be ‘Woke AI.’ ‘Woke’ refers to the confrontation of racism embedded into legacies that systems rely upon to operate. To be ‘woke’ implies awareness and effort to actively push back against that bias.”
“What stories can we tell machines that will help them know us better from the inside of the community out, instead of the way that we’re often described, from outside in?”
British artist Danielle Brathwaite-Shirley transforms ZKM Karlsruhe’s Sound Dome into an “interactive space for healing, confrontation, and radical empathy” with Uncensored Clinic (2025), an immersive, multiplayer performance. Created in collaboration with Florentin Tudor and Rochelle Tham as part of ZKM Hertzlab’s “TURNS: Sounding Out Health” series, the restorative experience merges spatial sound, game aesthetics, and performative care.
As protests against ICE raids engulf Los Angeles, software artist Kyle McDonald reactivates his ICEspy (2018) counter surveillance tool. The web app that reveals the identity of ICE employees by matching hundreds of scraped LinkedIn profiles was disabled in 2024, when Microsoft, a known ICE contractor, restricted access to its face recognition API. Now, the site is operational again, “running fully on-device,” McDonald announces on social media.
“I want to activate people’s brains and allow them to have conversations with people that they don’t like. With people that they don’t care about. With people that they think they have nothing in common with.”
In the second, MOCA Detroit edition of “Code Switch: Distributing Blackness, Reprogramming Internet Art,” organizer Legacy Russell shifts her focus from the history of “Black data” and African American Cybercultures (see debut) to the present day, celebrating what contemporary Black makers, including American Artist, Danielle Brathwaite-Shirley, A.M. Darke, Stephanie Dinkins, and Martine Syms, contribute to new media art and digital practice.
American Artist
Shaper of God
Danielle Brathwaite-Shirley’s solo exhibition, “THE SOUL STATION,” opens at Halle am Berghain, Berlin, transforming the iconic club location into an arcade of “ethical, political and moral decision-making” within the “broader structures and histories of marginalization.” Commissioned by LAS Art Foundation and curated by Mawena Yehouessi, it surveys Brathwaite-Shirley’s oeuvre of game-based works exploring the Black Trans experience and centres on a newly-created piece that has players contend with their biases through collaboration.
“I thought about dolls as empathy machines, providing a service, and as some kind of magic object.”
Exploring the intersection of Blackness and geological time, Cauleen Smith’s film The Deep West Assembly (2024) debuts at her Astrup Fearnley Museum solo show in Oslo. In the film, the American artist juxtaposes imagery of geological formations and human-made landforms with narration drawn from various texts, including her Volcano Manifesto (2022), to articulate the deep time of the Mississippi River Delta. A video installation, textile banner series, and reading room round out the exhibition.
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