Exhibitions, Research, Criticism, Commentary

A chronology of 3,585 references across art, science, technology, and culture
“Even the word cypherpunk, I think it’s at least two-thirds gentrified at this point.”
– Ethereum co-founder Vitalik Buterin, on the difficulty of identifying good-faith actors in crypto. In conversation with Tor Project’s Roger Dingledine at Funding the Commons Buenos Aires, Buterin advises seeking “high integrity people” and following a moral compass when navigating an ecosystem full of opportunists. [quote edited]
“Trump’s ICE Director wants to run mass deportation ‘like Prime, but with human beings.’”
– Amazon Employees for Climate Justice, highlighting the company’s role as a major cloud services provider to the Department of Homeland Security (DHS) and Palantir. The open letter—signed by over 1,000 workers—demands clean energy data centres, worker input on AI deployment, and an end to collaborations with surveillance and deportation infrastructure.
“Are game developers and science fiction artists merely predicting the wars of the future, or are they actually writing those wars into existence?”
– Artist Jonas Staal, indicting the creative industry to military-industrial complex pipeline. In a searing essay, Staal exposes the “shadow art world”—game designers, set designers, sci-fi writers—employed by military apparatuses to imagine wars before they’re waged. His focus: Israel’s “Mini Gaza” training facility, where IDF soldiers rehearsed the current genocide in immersive simulations years before October 2023.
“Creating and sharing knowledge are defining traits of humankind, yet copyright law has grown so restrictive that it can require acts of civil disobedience to ensure that students and scholars have the books they need.”
– Digital rights advocate Rory Mir, on how publishing gatekeepers have turned access to knowledge into a human rights issue. Mir argues that predatory paywalls and corporate control over academic research make “a mockery of open inquiry,” urging for decentralized Open Science infrastructure as the necessary alternative.
“Consent is an ongoing, enthusiastic social contract that is mutable. You can agree to something, experience it, and then decide you don’t actually like it, and then you change the terms. But all of this needs to be in discussion in perpetuity.”
– Artist, technologist, and A SEXUAL HISTORY OF THE INTERNET (2025) author Mindy Seu, on why the terms and conditions of most platforms aren’t acceptable. Discussing data doms, AI chatbots, and the loneliness epidemic with psychoanalyst Jamieson Webster, Seu lauds the consent models of the BDSM community for recognizing “that it’s important to understand how to talk and negotiate the terms of pleasure.”

“The people in these illustrations, silent, anonymous and dissected, were never asked to teach us,” writes anatomist Lucy E. Hyde, excavating the troubling origins of medical images—from atlases drawn from concentration camp victims to bodies acquired through grave robbing. Hyde argues these foundational images built anatomy’s authority by exploiting the imprisoned, poor, and marginalized; she calls for acknowledgment of these origins and new inclusive anatomical libraries reflecting human diversity across gender, race, and disability.

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“The most important thing that Jane did was to narrow the gulf that philosophers, theologians, and others have dug between us and animals.”
– Moral philosopher Peter Singer, on the impact of late anthropologist Jane Goodall. Singer, whose book Animal Liberation (1975) sparked the modern animal rights movement, credits Goodall with providing the scientific basis for advocating respect for nonhuman animals.

Danielle Brathwaite-Shirley’s new videogame and immersive multiplayer experience, THE DELUSION (2025), explores themes of polarization, censorship, and social connection at Serpentine North Gallery, London. The British artist invites visitors into a “post-apocalyptic world broken into closed, dogmatic factions” to rehumanize debate through live community play. As Brathwaite-Shirley’s writes: “Let’s have the difficult conversations.”

“The hard-earned money of fans and the creative endeavours of musicians ultimately funds lethal, dystopian technologies.”
– Trip-hop pioneers Massive Attack, explaining their decision to pull their catalogue from Spotify in protest of CEO Daniel Ek’s $700M investment in AI military startup Helsing. The Bristol-based band follows Deerhoof, Godspeed You! Black Emperor, and others in the growing boycott.
“If artists renounce AI completely, it will be worse than if we engage with it and participate in this crucial stage of its development, but this argument is probably flimsy. How could it be worse?”
– Writer and artist Johanna Hedva, on the horrible predicament artists face during the AI boom. Writing about their AI-generated oracle deck We Are All Evil (2024), Hedva confronts “our complicity in how bad it already is”—the paradox of using the very tools they critique as weapons of environmental and social destruction.
”However imperfect, messy, or contradictory, they strive to acknowledge ecological loss, develop a sense of ‘response-ability,’ and are moving forward.”
– Curator and critic Katie Lawson, praising the Helsinki Biennial artists that take up Donna Haraway’s challenge of “staying with the trouble.” Reflecting on works by Ana Teresa Barboza, Hamm and Kamanger, and nabbteeri, Lawson argues that meaningful environmental art must function beyond exhibition timeframes—while critiquing the biennial format’s contradictions and carbon footprint.
“For us, feminism is a mandate—to work on the world out there and on ourselves. To outsource this work to AI is to shirk responsibility. ‘The Revolution Will Not Be Televised,’ wrote Gil Scott-Heron; nor will our feminism be automated. And that’s a good thing.”
– SUPERRR Lab co-founder Elisa Lindinger, elaborating the Berlin-based organization’s anti-generative AI stance. “We want to be good ancestors,” Lindinger writes about why the use of extractive systems that perpetuate historical injustices isn’t compatible with the non-profit’s feminist tech principles. “Opting out is the first step of resistance.”

“Ethical portrayals of the Holocaust are not contingent on the accurate representation of sites themselves,” writes researcher Emily-Rose Baker, critiquing the Auschwitz-Birkenau Memorial’s new digital replica. Using LiDAR and drones, Picture from Auschwitz delivers a “certified 1:1” Unreal Engine model of the concentration camp for filmmakers. Baker argues the project’s myopic emphasis on technical accuracy implies that existing memorial tools—physical remains, survivor testimonies—are insufficient.

Papers, Please understood that games are about how the player feels about what they do. Most shit that passes for ‘narrative design’ these days is about telling the player how to feel and what to do and it’s a shame.”
– American author, journalist, and videogame writer Leigh Alexander, on the significance of Lucas Pope’s award-winning bureaucratic violence simulator. Papers, Please (2013) “is probably the best video game ever made; the purest distillation of the best thing games can possibly be, the most value they can have,” Alexander writes on X.
OUT NOW:
Gareth Harris
Towards the Ethical Art Museum
Arts journalist Harris examines why museums have become flashpoints for society’s conversations about ethics, from dubious funding sources to contested collections and exclusionary practices.

Sarah Fathallah examines the human cost of Israel’s use of advanced AI tools across occupied Gaza and the West Bank. Their analysis reveals a grim paradox: data captured through mass surveillance feeds the tools that generate kill lists and targets for bombardment. The AI ethics researcher chillingly concludes that, under this technocratic regime, “Palestinians are simultaneously living sources of training data and dead prototypes for system optimization.”

Tech reporter Sheera Frenkel chronicles how Google, OpenAI, Meta, and venture capitalists (VCs) have abandoned their anti-war pledges to embrace the military industrial complex. The transformation includes executives being sworn in as Army lieutenant colonels, companies scrubbing AI weapons bans, and VCs investing $31 billion in defense startups last year. Frenkel notes that a decade ago Big Tech companies “brandished mottos such as ‘connecting the world’ and ‘do no evil.’”

“In a world galloping towards the accommodation of questionable regimes such as those seen in Saudi Arabia, Russia, and China, individuals and institutions are weighing up their priorities and possibly recalibrating their values.”
Towards the Ethical Art Museum (2025) author Gareth Harris, on the geopolitical pressures facing western institutions. Observing that museums often “mask these challenging arrangements in educational and research terms,” Harris argues that partnerships with authoritarian states are increasingly providing “extra funding streams.”
“Open calls and design briefs tend to come with demands that directly contradict the ethos of regeneration, forcing artists to navigate constant trade-offs between staying true to their values and meeting professional expectations.”
Waag Futurelab researchers Ola Bonati and Judith Veenkamp, on what artists who embrace sustainability face while navigating institutional demands. Their research explores permacomputing as an alternative centered on slowness, community, and material awareness.
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