Exhibitions, Research, Criticism, Commentary
A chronology of 3,585 references across art, science, technology, and culture
“The goal is to keep users engaged, meet message quotas, and never reveal who you really are. It’s work that demands constant emotional performance: pretending to be someone you’re not, feeling what you don’t feel, and expressing affection you don’t mean.”
“If on December 15th the Tverskoy District Court of Moscow grants the Prosecutor General’s request, we’ll be officially placed in the same category as the Azov, LGBT, the Jehovah’s Witnesses, the Mejlis of the Crimean Tatar People and Navalny’s Anti-Corruption Foundation.”
Danielle Brathwaite-Shirley
THE DELUSION
“I’ll try to cue them up to give the best performance, the best version of this they’ve ever given.”
Do virtual bodies and AI chatbots broaden our perceptions of the body, gender, and sexuality, or do they reduce them to clichés? In “KI LOVE,” artists Arvida Byström, Stine Deja, Marie Munk, and Lotta Stöver present works at Galerie Mitte in Bremen (DE) that offer techno-feminist perspectives on surrogate technologies and mixed realities. An extended version of Stöver’s Latent Imaging and Imagining (2023-24), for example, uses AI-altered personal photographs to re-imagine—queer—childhood memories.
“The Delusion is my Community Center in which games help mediate difficult conversations and help you get to why you’re thinking the way you do and what your opinion might be. It’s not a place to tell you what’s right or wrong. It’s not a place to judge you.”
“The people in these illustrations, silent, anonymous and dissected, were never asked to teach us,” writes anatomist Lucy E. Hyde, excavating the troubling origins of medical images—from atlases drawn from concentration camp victims to bodies acquired through grave robbing. Hyde argues these foundational images built anatomy’s authority by exploiting the imprisoned, poor, and marginalized; she calls for acknowledgment of these origins and new inclusive anatomical libraries reflecting human diversity across gender, race, and disability.
Danielle Brathwaite-Shirley’s new videogame and immersive multiplayer experience, THE DELUSION (2025), explores themes of polarization, censorship, and social connection at Serpentine North Gallery, London. The British artist invites visitors into a “post-apocalyptic world broken into closed, dogmatic factions” to rehumanize debate through live community play. As Brathwaite-Shirley’s writes: “Let’s have the difficult conversations.”
“For us, feminism is a mandate—to work on the world out there and on ourselves. To outsource this work to AI is to shirk responsibility. ‘The Revolution Will Not Be Televised,’ wrote Gil Scott-Heron; nor will our feminism be automated. And that’s a good thing.”
The 7th issue of the INSERT, a Swiss online journal for “Artistic Practices as Cultural Inquiries,” delves into the plant sensorium, vegetal agency, and expanded definitions of aesthetics. Created within the Plant Intelligence research project at Basel’s Institute Art Gender Nature (IAGN), contributors including Noelia Billi, Julia Mensch, Cate Sandilands, and Rasa Smite offer nine queer-feminist and decolonial perspectives on “our neglected closest companions.”
“‘I thought you said this was a contemporary art event.’ I hiss at my point of contact, who I find knocking back martinis opposite a large banner advertising BMW’s latest AI-powered satnav.”
“Another day. Another night.,” Barbara Kruger’s first comprehensive Spanish survey fills Guggenheim Bilbao with text-based provocations spanning five decades. The American artist’s signature declarations challenge structures of power, identity, and control across walls, floors, and screens. Untitled (Forever) (2017/2025), a site-specific installation, surrounds visitors in Spanish and Basque text, weaving George Orwell’s dystopian warnings with Virginia Woolf’s insights on gendered power dynamics.
“Michelle Cotton lucidly outlines the ways in which women artists engaged with computers: as language and code games, as tools and an aesthetic, and finally, as intimate extensions of bodies, engendering dreams of post-gender otherness, but also technological nightmares.”
“Having missed the historic opportunity to create a techno-emancipatory social form, the figure of the hacker now reconciles the imperatives of self-reliance and individualism with prepper ideology.”
“The voice of novel technological communication has been, almost from the beginning, a female voice, which is to say the voice of a helper, a perfect helper, pleasant, unflappable, immune to insults, come-ons and bossiness.”
“I want to activate people’s brains and allow them to have conversations with people that they don’t like. With people that they don’t care about. With people that they think they have nothing in common with.”
British artist Danielle Brathwaite-Shirley serves existential angst and radical vulnerability at Berlin’s NOME gallery. “UNCENSORED” summons poignant figures across paintings, drawings, and a videogame, offering unflinching commentary on the grind of everyday existence as a Black trans woman. Her handwritten annotations on walls and canvases describe self-doubt, fear of violence, and the fight for survival. Perhaps the starkest, one laments, “I can’t even protect myself. Can you?”
In “Many Ghosts, Many Shells,” curator Rebecca Edwards presents a series of gaming experiences at London’s Seventeen gallery that explore identity and selfhood through worlding and simulation. The works by David Blandy and Petra Szemán, John Powell-Jones, and Danielle Brathwaite-Shirley position gameplay as “a radical tool for rethinking action,” Edwards argues, by interrogating power and erasure in digital archives, and uncovering shared imaginaries that transcend cultures and generations.
“Described in blockchain terms, sex is not soulbound—it is a matter of stake. If you want more masculinity for yourself or your workplace, simply buy some.”
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