Alice Bucknell on Creating Game Space Architecture for Critiquing the Present

“When we talk about the practice of worldbuilding, particularly in videogames, one significant strategy when we choose to use these pre-existing worlds is that the game space forms its own poetic architecture for a critique of the present.”
– Artist and writer Alice Bucknell, parsing the potency of (alternate) videogame realities during the opening session of “Reassemble: Weaving With Worlds,” a two-year laboratory for imagining desirable more-than-human futures hosted by FIBER Festival
Metadata: People: / Organizations: / Contributors:

$40 USD