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“The objective of Extractor for the player is to achieve world domination as the ultimate data capitalist. The work is a fictionalised attempt to find a visual language to articulate complex invisible power structures.”
– Curator Anna Briers, on Simon Denny’s 2019 board game, that “gamifies the dynamics of the data mining industry.” Extractor is a “pivotal work” in the forthcoming “Don’t Be Evil” exhibition Briers curated for the University of Queensland (UQ) Art Museum.