Product

HOLO 2

236 pages on artist-in-residence programs at scientific institutes, VR’s latent potential, and a deep dive into the extremely weird history of random number generation

Published: 2016
Details: 236 pages, 22 x 29 cm, saddle stitch bound + ‘Cryptoclock’ paper random number generator

$35 USD

Artist Profiles

Vera MolnarHU/FR

Diligently making art with computers since her first plotter drawings in the ’60s, Molnar—at 90 years of age—is now at the height of her career.

Jürg LehniCH

The craftsman behind charming drawing machines and evocative open source tools, Lehni playfully explores representation and reproducibility.

Ryoichi KurokawaJP/DE

A virtuoso of performance where sound and image intermingle, Kurokawa explodes the natural world and reconstitutes it digitally.

Tale of TalesUS/BE

Ignoring dominant videogame tropes, Tale of Tales lovingly craft dreamlike worlds that are both poetic and sublime.

Katie PatersonUK

A glacier’s meltwater, a rock from the moon—working with primordial materials, Paterson ponders our connection to the cosmos.

Rafael Lozano-HemmerMX/CA

Provocateur and ‘alien’ media designer Lozano-Hemmer wields computer vision and biometrics to radically transform public space.

Timo ArnallNO

A former creative director at BERG, Arnall makes films and prototypes that reveal the infrastructure and networks that underpin everyday life.

Issue Theme: IF/THEN—Chance, (Un)certainty, and the Search for True Randomness

“If everything happens for a reason, then the universe is a well-oiled narrative machine. An encounter that leads to romance: predestined. A winning lottery ticket: lucky. Your birth: significant. Or is it?”

From the thrill of checking your lottery numbers, to the volatility of financial markets, to the fool’s errand of weather prediction—life is more governed by chance than we’d like to admit. We share strange tales of randomness culled from early computer science, twentieth-century think tank experiments, physicists’ fever dreams, and inventive artistic endeavours.

Introduced by Casey Reas, with contributions from: Scott Aaronson, Coralie Gourguechon, Michelle Kasprzak, Paul Prudence, Daniel Rourke, Daniel Shiffman, Scott Smith, Georgina Voss, Mitchell Whitelaw, and others.

Sites and Scenes

Arts & Labs: Residencies at Scientific Institutions

CERN, SETI, The Smithsonian—a recent wave of artist-in-residence programs suggests a growing interest in bringing artists and scientists together. Georgina Voss investigates.

Tools in the Making

Oculus Rift: Mixed Reality Experiences

Geoff Manaugh explores uses of VR that push beyond isolated film and gaming experiences, where artists and researchers alter how we ‘see’ and engage the world around us.

Contributors:

Writers:
Dorothy Feaver
Michelle Kasprzak
Geoff Manaugh
Simon Parkin
Paul Prudence
Casey Reas
Jim Rossingol
Daniel Rourke
Vera Sacchetti
Alexander Scholz
Greg J. Smith
Scott Smith
Georgina Voss
Daniel West
Mitchell Whitelaw
Will Wiles

Photographers:
Anne Gabriel-Jürgens
Nina Lüth
Robin Maddock
Ye Rin Mok
Victor Nomoto
James Pearson-Howes
Rick Pushinsky
Vincent Tsang

Artists:
Jacopo Atzori
Ted Davis
Cedric Flazinski
Coralie Gourguechon
Eva Hillreiner
Peter Stemmler
Fanqiao Wang
Ludwig Zeller

Guest Designer:
Karsten Schmidt

Art Direction & Design:
zmyk

Gallery