236 pages on artist-in-residence programs at scientific institutes, VR’s latent potential, and a deep dive into the extremely weird history of random number generation
Published: November 2016
Details: 236 pages, 22 x 29 cm, saddle stitch bound + ‘Cryptoclock’ paper random number generator
Diligently making art with computers since her first plotter drawings in the ’60s, Molnar—at 90 years of age—is now at the height of her career.
The craftsman behind charming drawing machines and evocative open source tools, Lehni playfully explores representation and reproducibility.
A virtuoso of performance where sound and image intermingle, Kurokawa explodes the natural world and reconstitutes it digitally.
Tale of TalesUS/BE
Ignoring dominant videogame tropes, Tale of Tales lovingly craft dreamlike worlds that are both poetic and sublime.
A glacier’s meltwater, a rock from the moon—working with primordial materials, Paterson ponders our connection to the cosmos.
Provocateur and ‘alien’ media designer Lozano-Hemmer wields computer vision and biometrics to radically transform public space.
A former creative director at BERG, Arnall makes films and prototypes that reveal the infrastructure and networks that underpin everyday life.
“If everything happens for a reason, then the universe is a well-oiled narrative machine. An encounter that leads to romance: predestined. A winning lottery ticket: lucky. Your birth: significant. Or is it?”
From the thrill of checking your lottery numbers, to the volatility of financial markets, to the fool’s errand of weather prediction—life is more governed by chance than we’d like to admit. We share strange tales of randomness culled from early computer science, twentieth-century think tank experiments, physicists’ fever dreams, and inventive artistic endeavours.
Introduced by Casey Reas, with contributions from: Scott Aaronson, Coralie Gourguechon, Eva Hillreiner, Michelle Kasprzak, Paul Prudence, Daniel Rourke, Daniel Shiffman, Scott Smith, Fanqiao Wang, Mitchell Whitelaw, and others.
Sites and Scenes
Arts & Labs: Residencies at Scientific Institutions
CERN, SETI, The Smithsonian—a recent wave of artist-in-residence programs suggests a growing interest in bringing artists and scientists together. Georgina Voss investigates.
Tools in the Making
Oculus Rift: Mixed Reality Experiences
Geoff Manaugh explores uses of VR that push beyond isolated film and gaming experiences, where artists and researchers alter how we ‘see’ and engage the world around us.
Greg J. Smith
Ye Rin Mok
Art Direction & Design: