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Maya Man Generates Olfactory Poetry

“Could this be your new signature scent? Sample it on your skin. My algorithm feels confident that it can deliver you the computer conjured scent of your dreams.”
– Digital artist Maya Man, pitching Notes (2024), a series of fictional fragrances released through the Artblocks platform. “The collection requests you to use your imagination,” she says of her NFT edition, in which each instance is a colourful collage of evocative and scent-inducing words and phrases.

Akbank Sanat Art Center Game Room Surveys Videogame Interventions

“Now in Digital Art: Game Room” opens at Istanbul’s Akbank Sanat art center, showcasing contemporary game art and art games for visitors to explore and play. Through radical forms of reappropriation, modification, and intervention, videogames become vessels for social commentary, the show’s curators Güven Çatak and Zeynep Arınç write about the works of Eddo Stern, Kristin Lucas, Total Refusal, Petra Szemán, UCLA Game Lab, and We Are Muesli. They’re virtual worlds that ask vexing questions about our own reality.

Human Curation of Generative AI Datasets Impossible, Analysts Say

“If your full-time, eight-hours-a-day, five-days-a-week job were to look at each image in the dataset for just one second, it would take you 781 years.”
– German data journalist Christo Buschek and Canadian software artist Jer Thorp, on the scale of generative AI datasets preventing human curation. LAION-5B, for example, contains 5.8 billion image and text pairs that are selected automatically, and it shows: “It contains less about how humans see the world than it does about how search engines see the world. It is a dataset that is powerfully shaped by commercial logics.”

Christo Buschek and Jer Thorp Deconstruct Troubled Foundational AI Dataset

To illuminate how generative AI models like Midjourney and Stable Diffusion derive their worldview from its 5.8 billion image and text pairs, German data journalist Christo Buschek and Canadian software artist Jer Thorp deconstruct the (only) open-source foundation dataset LAION-5B in an incisive, visual essay. Digging deep into its troubled contents, algorithmic—not human—curation, and entanglements with other systems, the two warn about stacking “models on top of models, and trainings sets on top of training sets.”

Soulless Social Media Companies to Blame for Youth Mental Health Crisis, Expert Warns

“By designing a firehouse of addictive content [and] displacing physical play and in-person socialising, these companies have rewired childhood and changed human development on an almost unimaginable scale.”
– Social psychologist and The Anxious Generation (2024) author Jonathan Haidt, on how social media giants, callously, fuel the raging youth mental health crisis. “The companies had done little or no research on the mental health effects of their products on children and adolescents, and they shared no data with researchers studying the health effects.”

Judith Butler Will Not Be Joining the Language Police

“My version of feminist, queer, trans-affirmative politics is not about policing. I don’t think we should become the police. I’m afraid of the police.”
Gender Trouble (1990) author Judith Butler, explaining that policing language is not the answer to anti-LGBTQ+ rhetoric. “I think a lot of people feel that the world is out of control, and one place where they can exercise some control is language,” she says of simmering global tensions around gender and identity.

Libby Heaney Simmers “Quantum Soup” at Basel’s HEK

“Quantum Soup,” a solo show surveying Libby Heaney’s sustained exploration of quantum physics-informed aesthetics, opens at Basel’s House of Electronic Art (HEK). Curated by Sabine Himmelsbach, the show presents CGI works by the British artist including ENT (2022) and slimeQrawl (2023), and her mournful VR experience Heartbreak and Magic (2024). Heaney “visually tests scientific concepts such as contextuality, entanglement, and superposition, making them accessible,” writes Himmelsbach.

Alice Bucknell Discusses Bipolar Videogame Ecologies

“Everyone wants to play either a fucked-up zombie apocalypse or an elfian, cottage-core fantasy. It’s either utopian, ecological escapism or utter dystopia.”
– American artist and writer Alice Bucknell, on the lack of “ecological diversity” in videogames that inspired the speculative fiction of Swamp City (2021). “Whether it’s the end of a world or a new world, these virtual environments are very clean and don’t represent the contamination and ecotones we see in the real world,” Bucknell tells Spanish curator Bani Brusadin in Medialab Matadero’s Synthetic Minds podcast.

Skawennati Invokes Superpowers of Ancient Indigenous Agriculture

Mohawk multimedia artist Skawennati’s new machinima, They Sustain Us (2024), premieres at Gray Area, San Francisco, expanding a music video built and filmed in Second Life into an IRL garment collection and runway performance. Two years in the making and Gray Area’s biggest commission to date, the piece reimagines Three Sisters, beloved personifications of Indigenous staple crops (corn, beans, squash) as futuristic superheroes that celebrate food sovereignty, sustainability, and femininity.

Management Consultants Quantify Post-Generative AI Hiring Decline

“Organizations using AI are hiring much fewer engineers for AI-related software than in 2022: 28% of organizations reported hiring for these roles in 2023, down from 39% in 2022.”
– Management consultants McKinsey & Company, tracking post-generative AI hiring trends. A data point in a report on the rise of prompt engineering as a career class, they estimate “half of today’s work activities could be automated between 2030 and 2060.”

Literature Scholar Hunts for Famous Chatbot’s First User

“But who was this ‘quite normal’ person? And what did she think of ELIZA? In this chapter of the history of talking machines, we only have one side of the conversation.”
– Literature scholar Rebecca Roach, contemplating the erasure of Joseph Weizenbaum’s secretary—the first user of the MIT computer scientist’s seminal 1960s chatbot. “Her reaction sowed the seeds for his later abhorrence for his creation,” yet her name is missing from the records. “Our silent secretary is the quintessential effaced, anonymous transcriber of the documents on which history is built,” Roach concludes.

Chiharu Shiota Threads Interconnectivity in “Everyone, a Universe”

Threading connectivity in red, Chiharu Shiota’s “Everyone, a Universe” opens at Fundació Antoni Tàpies in Barcelona. True to her signature delicate network aesthetic, the Japanese artist wires up 43 chairs purchased at a flea market and two thousand skeins of wool into the show’s titular work (2024, image). “Perhaps death is not a return to nothing but, rather, a matter of integrating ourselves,” says Shiota of her preoccupation with mortality and universal interconnection.

Critic Awed by Sound Installation That “Makes Room Feel like an Instrument”

“The room itself comes close to feeling like an instrument that is being played in real-time, one that sounds better the more bodies there are in the space to absorb its waves.”
– Critic and curator Mariana Fernández, lauding A Harmonic Algorithm, electronic music pioneer Laurie Spiegel’s exhibition at Mexico City’s Museo Universitario de Arte Contemporáneo (MUAC). “[It’s] as if Spiegel were pushing the sonic fragments around with her mouse behind the walls,” writes Fernández, referring to Spiegel’s Music Mouse software (1986).

Installation Challenges Players to Fool Autonomous Vehicle Computer Vision

How (not) to get hit by a self-driving car, an installation and game by Tomo Kihara and Daniel Coppen, opens at San Francisco’s Asian Art Museum. Navigating a mock-street in the gallery, visitors try to make their way across a crosswalk without being detected by a computer vision system. A provocation in a city where autonomous vehicles are regularly involved in accidents, the game underscores “how going unseen by a similar AI system in an actual self-driving car could result in a tragic collision.”

U.S. Attorney General Says Apple Squashes and Stifles Competition

“Apple selectively restricts access to the points of connection between third-party apps and the iPhone’s operating system, degrading the functionality of non-Apple apps and accessories.”
– U.S. Attourney General Merrick Garland, describing the iPhone and App Store as an anti-competitive walled garden. “Apple has held a dominant market share not because of its superiority, but because of its unlawful exclusionary behaviour,” he says in a speech announcing sweeping antitrust action against the tech giant.

No Concessions! Kyle McDonald Urges Artists to Stand Firm Against Big AI

“We’re artists. We’re not here to be reasonable, or to do what’s necessary, or to cater to regulatory appetites. We’re here to be unreasonable, unnecessary, and counter-appetite. If we stand for opt-in and all we get is opt-out, at least we tried.”
– American software artist Kyle McDonald, pushing back against pragmatism when it comes to protecting creators from Big Tech’s thirst for AI training data. Whereas some advocate for opting out of model data as the only realistic resolution, McDonald doubles down on artists granting permission first.

Casten Nicolai Presents Third Volume of Physics-Inspired Compositions

Presenting physics-informed work-in-progress, Carsten Nicolai’s HYbr:ID opens at the Museum of Contemporary Art of Rome (MACRO). A listening lounge featuring a sound piece that “oscillates between more stylized, dilated rhythms and dreamy atmospheres generated by low frequencies” inspired by Hermann Minkowski’s 1908 model of spacetime takes centre stage. Also presented are related drawings and graphics in which the German artist pushes the limits of musical notation.

E-Waste Has Grown to Record Levels, New UN Report Shows

“This new report represents an immediate call for greater investment in infrastructure development, more promotion of repair and reuse, capacity building, and measures to stop illegal e-waste shipments.”
– United Nations senior scientific specialist Kees Baldé, on new analysis showing the staggering numbers of global electronic waste production. According to the report, the world generated 62 million metric tons of e-waste in 2022. That is up 82% compared to 2010, and on track to rise a further 32% to reach 82 million metric tons in 2030.

K Allado-McDowell Suggests Practice Is the Most Durable Media

“Maybe creating practices and transmitting them through physical, social embodiment is actually a more resilient structure than any particular media might be.”
– Writer and AI researcher K Allado-McDowell, speculating that person-to-person knowledge transfer is more enduring than any media format. “A way to commit something to the future is through practice—teaching people how to do things that they can pass on,” notes Allado-McDowell, discussing the fragility of books and hard drives with New ModelsCaroline Busta and Lil Internet. [quote edited]
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